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Beware the Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #89 | 3.064 | 3.250 |
Audio | #108 | 3.182 | 3.375 |
Overall | #197 | 2.711 | 2.875 |
Visual | #204 | 2.711 | 2.875 |
Fun | #268 | 2.121 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam
Are you using any AI generated assets?
no
Did you use BulletFury?
No
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Comments
Indeed, a great idea with bullets that can harm you as well. It was a bit difficult for me to control; I think this effect would be better perceived if the gameplay were a bit slower and the bullets had tracers. In any case, the idea is excellent!
Thanks for Playing and your feedback
Movement is a little sluggish but otherwise an interesting take on Asteroids.
thanks for playing. I felt like the movement offered the best balance for aiming but if used with the dodge and boost controls its can become a lot sharper and faster. Thanks for the feedback
Ah, I guess I should have mentioned I've no analog to try it out right now, and I expect that to control way better than the keyboard which is probably the factor at large here.
Yeah I am not a keyboard player generally so not sure if my mappings are user friendly but hope to incorporate some feedback into the mappings for future updates to get the best user experience!
Since I am a keyboard player controls felt hard to me but even ship movement felt very shot! Overall great game! Recommend you add some camera movement!!
Thanks for playing - would love to get some feedback on what controls you think would be best for the keyboard - I am a gamepad player so always struggle a bit with mapping keyboard controls. I will be updating after the jam to try and refine elements and build on this idea so appreciate the feedback. Thanks again
It was pretty fun to play, I struggled with needing to press Space to fire each time, but it was a good experience overall!
Thanks for playing - I plan to incorporate a hold fire function later on. I am not really a keyboard gamer so wasn't sure about the controls - the experience on a game pad is probably a bit easier for firing but will defo incorporate this feedback into updates - thanks again.
Made it to 239 kills and 3190 score :)
Thanks for playing! It’s my first entry into a game jam and wanted to develop it a bit more but time was limited doing it all on my own and fitting it in around work/family etc. but plan to update and add a few more features in future. My best is about 850 kills so far but I did play it about 100 times while testing!