Really like the aesthetics and animation and the game is even 3D! Awesome. The movement and gameplay was really smooth and fun. Only thing I would crank up are the VFX I think they would sell even more the idea of bullet hell :)
Play Overboard
Overboard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #94 | 3.000 | 3.000 |
Overall | #113 | 3.273 | 3.273 |
Fun | #114 | 3.182 | 3.182 |
Audio | #137 | 3.000 | 3.000 |
Visual | #145 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Yes, all listed under credits on main menu
Are you using any AI generated assets?
No
Did you use BulletFury?
Comments
Hello! ๐
Overall: โจ Good job on attempting a 3D bullet hell. The ability to swap weapons and throw grenades added a nice touch. Great job on the submission!
Fun: ๐ The gameplay was engaging, but I had an issue where the player's gun was not facing the mouse. Also, the enemies could walk through walls, and the three monsters that escaped the pods gathered in the center of the room, got into a group huddle and didn't attack me. Once I ran out of bullets, I couldn't pick up any of the ones laying around the map.
Visual: ๐จ Great job on the visuals and animations, they looked great. The animations for the monsters escaping the pods were impressive.
Audio: ๐ถ The sound and music were well selected and fit the game nicely.
Theme: ๐ The theme of "consequences" was not clear to me, but I think what you went for was a watch what you shoot at because shooting the glass will release the monsters.
Other feedback: Fixing the issue with the player's gun not facing the mouse, addressing the enemy behavior and fixing bullet pickup would improve the game.
Great job overall! ๐
The game is fun. Things feel good, the hps of the different enemies and their death animation, the bullets and their speeds, the different weapons and especially breaking a wall with a grenade. The stasis pods with unkillable enemies is definitely a cool use of the theme.
Shooting through walls makes trying no to shoot any statis pod unfairly hard although let's be honest it's not like I would have managed to avoid them anyway. I think the game lacks a sound feedback for when you get hit and possibly some sound feedback when other things get hit.
That's a cool entry, thanks for sharing.
The grenades were very satisfying and the projectiles in this game moved nicely. I found myself lacking a lot of bullets. Despite all the chaos, I could still understand what is happening in the game. Amazing job.
Really gets to the "Hell" part of the "bullet hell" quite quickly.
Grenades are the best, wouldn't do without them. Separate characters for each lives is also quite unique.
Great job.
I had the opportunity to play the test version, I also had the opportunity to play this one and I still think that this game is a great job, making 3D bullet hell in such a time is quite a feat! Great game.
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