Cool game with cool visuals :) gameplay was also good but the first part was better for me. Curious to see the further improvements that you gonna make! Gave you a nice rating! If you like to check out our game too! :)
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Necropolis X's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #54 | 3.458 | 3.458 |
Visual | #55 | 3.958 | 3.958 |
Audio | #71 | 3.458 | 3.458 |
Overall | #83 | 3.417 | 3.417 |
Fun | #125 | 3.125 | 3.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Music: https://assetstore.unity.com/packages/audio/music/electronic/free-electronic-music-pack-198169
Are you using any AI generated assets?
Nope
Did you use BulletFury?
Comments
Really nice graphics and presentation, unfortunately I couldn't play because you can't right and left click at the same time on a notebook, more button variety would have been nice. But I can see it being a nice game, would love to try it again after the Jam is over.
Wall-bouncing bullets was super fun!! I also soft-locked myself from the terminal and it was very easy to get hung up on the rocks that get formed when it would make narrow passages. Loved the visuals and the walk cycle for the player. Very cool design. The reflective helmet looked so cool! Great work
congrats on finishing the jam! cool graphics, cool audio! had a lot of fun shooting the nicely bouncing bullets, until i realized i had locked myself out from the terminal! aka: good theme usage! GREAT job!!
Lovely art style and nice concept with consequences. Took some fiddeling around with the controls (that's on me though) for me, but eventually I got hang of it I think. Good job!
Great take on consequences! And a really neat take on the art direction.
Very cool idea for the consequences! I love the enemies, you managed to make them endearing and creepy at the same time. I was so tense for the last level, because I didn't want to block myself in, haha.
My main point of critique would be, that it is more of a puzzle than a bullet hell game.
Nice game! The music and art style gave me a Stranger Things vibe. By the way, I noticed that I can clip out of the walls by using a huge amount of bullets. I believe that you can fix this by making the projectiles disappear without spawning the crystal static object if they didn't kill an enemy, or by making the crystal objects dynamic so they get shattered if the player collides with them.
Overall, it's a nice game with a great concept. Keep going mate!
After playing a while, I understand unnecessary shooting is a nice way to use the theme… Love it!!!
I appreciate it being a 3D game, most submissions are 2D so it's a refreshing change. This was one of the most interesting games I've played from the submissions too as far as the consequences theme goes - having the projectiles cause damage to the environment and limit your possible paths was creative! I had a mild bit of anxiety on the last level, trying to anticipate which of those pods the next infected was going to burst out of!
Love the zombie vibe, really nailed it with the music and top-down 3d art! I learned to shoot carefully and not too much to prevent soft locking myself haha. Good job!
Okey...the thing is i literally instantly block myself at the start of the game and i was laughing because of that. "Yeah...that was my consequence" :D
Really good vibe for the game - mutans/zombies it's definietly my type.
Also i liked the visuals, game was sometimes a bit "tricky" because of collisions -> but it's definietly for me. Good job!
I liked the overall ambience of the game. The enemies gave me nice space zombie vides á la Dead space or system shock.
Some feedback:
A bit frustrating when you accidentally lock yourself into a corner when the enemies explode/turn into a pillar in an unexpected place. It would have been nice to have some way of restarting the current level so you don't have to reload the game (or wait for it to time out?) when you get stuck
I never really figured out how to open up the path to the next level, some times it was open and sometimes not.
Hi! Thanks for the feedback. Yes, the game doesn't have a tutorial, my bad! But I'll try to address these issues: you can restart the level through the menu, which can be accessed by pressing Tab. And the door opens when you approach the counter at the beginning of the level after you have killed all the enemies.
Oh, I entirely blocked myself in this ice things. I don't know what is the purpose of the game, didn't have fun from playing it :/ How to win? I killed all infected and what then. The timer stopped and I didn't know what to do so I spammed shotting and blocked myself
Hi! Unfortunately, I didn't have enough time to create a tutorial in the game. After you have killed everyone, you need to go to the terminal at the beginning of the level to open the second door. The possibility of locking yourself in is an interpretation of the game jam theme, otherwise it would just be a shooter, right?
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