My laptop unfortunately wasn't able to really handle your game very well, it would lag and freeze with every couple of steps, but from what I could see, I loved the art in the game. From the materials, objects, enemies, etc. It was really well done and I love the mix between low poly and high poly.
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Daydreams of Change's itch.io pageGame Title
Daydreams of Change
Developer Name
Daydreamers
Short Promo Blurb
Play as a child in field trip day dreaming about the exhibitds on the museum
Full Description
The game follows a small child on a field trip to the local climate change museum where they are met by a robot guide. As the child explores the exhibit, they daydream about a fantasy scenario in a landfill where they must defeat trash monsters in an attempt to help the dump. The daydream forms a unique gameplay with different types of attacks, light, medium, and heavy, and different variations of trash monsters, each having a weakness to a certain type of attack. The player must use strategic use of the different attacks to exploit the monsters’ weaknesses and defeat them to gain health or power-ups. After defeating the monsters, the boy snaps back to reality and has completed the game…for now.
Promo Image(s)
https://drive.google.com/drive/folders/19n6tCzFQKYDRmlvp-MCaiD9RVOfihhHx?usp=drive_link
Promo Video
https://www.transfernow.net/dl/20240721BhDlBkgF
Artistic Statement / Use of Theme(s)
We decided to expand upon the theme of Telling the stories of climate justice that aren’t often told. We decided on a game about a child on a field trip to the local climate change museum. As the child explores each exhibit, they daydream about fantastical scenarios inspired by the exhibit's theme.
Development Summary
We started with the idea to make three mini-games that were connected with a museum hub, but due to the schedule of programmers/developers, the difficulty of the game idea, and the varying levels of skill, we had to reduce it to just one level for the jam. We also ran into character rigging issues for the animations.
Release Plan
The first level is polished enough for release. The museum hub world and the dialogue are functional. The team plans to continue the development of levels two and three after the jam.
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