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TOYOM: Taste Of Your Own Medicine's itch.io pageRate this game
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Team members (number, nicks, discord if you want)
Solo
Did your team make the majority of the art and music during the jam?
I made everything during the jam :>
Game engine
Godot
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Comments
WOW, AN INTERESTING GAME
Thanks for trying it out! Hope you enjoyed :3
visuals are good, but there are some bugs and i can't understand what to do :(
Thanks for giving it a try! The items were scattered around the map and you can press on the 3 ailments at the top right for hints to the item it needs. But yea i agree the game is a bit unguided though cause ran outta time to make it easier and more obvious what you needed to find.
As for bugs.. are you able to maybe explain any bugs you faced? Cause so far both from my testing and everyone elses the issues have only been the slow and unguided gameplay, i don't think anyone has faced bugs so far except for the map not having a boundary? Unsure.. would love to know what bugs happened if any :D
Really like the art style and overall gameplay but the hints should be more intuitive, it took me 2-3 runs to understand they were hints
Thanks for trying it out! Yea originally was planning on making it easier to find stuff but alas ran outta time. Glad you at least tried it out though!
it was good but there is nothing to guide you
Yea sadly time constraints forced me to not be able to make a map or anything lol, most i could do was add a little hint by pressing on the ailments. Hope you at least had fun though :)
actually, i did, i loved the movement mechanic and the visuals, i think i was the only who was having by only those
really nice game, well made and polished, the movement doesnt feel junky or anything, really smooth, the only problem i faced is getting lost constantly, an indicator to the base would complete the experience.
Thanks for your kind words! Indeed i was originally planning on having a map and "book" to note down locations and notes, but alas TIME came crashing on through :p
ahh I understand, it was overall a really fun experience
nice isometric style and smooth gameplay
Thanks! Hope you enjoyed :)
Such a cool concept! The snake being poisoned is a fun and subversive idea for the theme!
Great and consistent visual, however I do wish there's a indication of where the Home base, I did get lost more than I care to admit
Either way, amazing game! Would love to see it expanded into a full experience
Great job!
Hope it was at least mildly enjoyable! Yea unfortunately didn't manage to do a lot of QOL stuff cause of time but I'm glad you liked the concept!
Slithering into adventure as a poisoned herbalist snake? Brilliant! Love the race against time to brew your own antidote. The diverse biomes and quirky ingredients (lemmings and mice, anyone?) add a fun twist. Can't wait to see how different combos work out!
Love the enthusiasm :p Glad you enjoyed!
Good game and beautiful graphics)
Thanks! Hope it looked nice :D
I like the visuals and mechanics especially moving around and camera setting it's really well done!
Thanks! I'm proud of my visuals i guess, just that gameplay mildly lacks
The game had really nice visuals but the gameplay isnt really al that intuitive or fun for me. Still love the concept and the mechanics of the game.
Thanks for trying! Yea i agree the gameplay isnt all that awe cause i didn't manage to finish up some systems due to time constraints, but i hope it was at least visually nice :)
Awesome job completing a project and getting it submitted before the deadline! It was cool to see an isometric game with the paper mario-esque sprite flipping. Unfortunately I found the gameplay to be really dull. I was just wandering around looking for stuff with not much happening, and when I finally found two ingredients the dread of having to find my way all the way back home to craft was disappointing. Maybe let the player craft in the wild with a little pop-up alchemist bench, increase the movement speed, or introduce some kind of portal/teleportation mechanic so keep the player engaged in the core loop. Just some thoughts, but you should be proud of your submission regardless!
Thanks for the feedback! yea it definitely ended up being a bit of a dull game, too many things caught up with in life so had to scrap buncha ideas. But still, thanks for rating!
I found it difficult when crafting but the game's concept was nice
Thanks! Glad you at least liked the concept :>
I'm impressed, great job!
Same goes to you too, thank you!
Little bit complicated finf ingrediences. But verigy good for playing.
https://itch.io/jam/coco-code-gamejam-1/rate/3305818
Hope you at least had some fun :D
I had trouble finding the ingredients but it was fun to walk around.
Thanks for giving it a chance!
I like the visual style, and the concept ! :) But I couldn't succed to create antidotes, maybe I did something wrong? And the gameplay is a little bit slow.
Originally it was gonna be easier :(, but ran outta time lol. Hope you had fun though. Thanks for trying!
The game is really amazing, the art and gameplay are excellent. If it had sound effects to make the player more immersed, it would be perfect.
Thanks! unfortunately had to scrap quite a lotta stuff cause was finishing highschool this week lol
I love the artstyle and overall concept, the game can feel a bit confusing, boring and slow though (maybe it's just my lack of an attention span) and you can go out of bounds, but I enjoyed playing it
- RoboCapy
Thanks for trying! yea indeed ended up a bit slow :<
WOO I MADE IT IN THE LAST 30 SECONDS OF THE JAM
Have fun rating! Thanks~