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Zenodo

36
Posts
3
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A member registered Feb 03, 2024 · View creator page →

Creator of

Recent community posts

thanks


"Have you thought about adding a round or wave system" 

i briefly thought about it, but  didn't want to change the core gameplay.

This game was extremely fun. I like difficult games.

you can make the gameplay even smoother you could do a background parallax scrolling effect.  It will make the background move slower and give some depth to it.

godot has nodes for it, so it is fast and easy to do.



The gameplay is fun and nice-looking color palett.

cool experience

nice isometric style and smooth gameplay

addictive gameplay

(1 edit)

Good Game.

Btw, in godot you can export for html and linux. For people who do not use  windows it is harder to play because they need to emulate it. Make a html folder. Export your game as a index.html file. Pack the folder as zip.  people can play it in browser.



yes. the spider enemy is tough.

I needed to do the no hit run to test if it's even possible and this spider made it hard.

(1 edit)

Game looks good. Reminds me of binding of isaac, 


the UI moves with window size.

In godot you should use something like mode: viewport and  aspect ratio: keep in window settings.

this should fix it

creative gameplay idea

(1 edit)

Nice rogue like.

I thought at the beginning the game is unwinnable, because animation directions are wrong.

but not a big deal

fun rocket jump mechanic

This is cool

i was influenced by tamagotchi while making the assets and the gameplay.

To win you have to run around and keep the bars above 0% and occasionally click on the poop.

I was following my nose without a plan so the game play ended up chaotic ^^ 

(3 edits)

i am a genius :D.

solution for non mac user: 


1.  press f12 and html source code window pops up

2.


 click on this arrow and scan the oversized image

(i am using firefox. google chrome maybe a little different. but you need to scan or search for it)

3.

       <canvas id="myCanvas" style="width: 1180px; height: 820px;" width="3000" height="3000">         </canvas>

       

change width and height to something like 3000

4. finished

this game is addictive. 

(1 edit)

alien isolation vibe. looking good

after using the lever and running to the gun room i have not enough movement speed to reach the door in time. is it intended ? or a delta problem.

Visuals are great, especially ghost animation. I like the door with the gun at the beginning. it made me curious.

Visuals and Animations are great. Gameplay is fun. Boss Battle was fun, but could be better (im nitpicky here :D cus I like bossfights, especially difficult ones). 

The boss is spamming the same attack animation until next phase starts.  I prefer more randomness, even  if it would make the bossfight much much harder.

Great Game. 

Thanks. i think it's not a layer problem. But Artstyle one. The player blends to well with the door. maybe i had to make the player little less dark. I know the Jumping feeling :D. i also like to jump just to occupy myself. I should have made a jumping event. so it is justfied.

Great Game. Nothing to  criticize.

Slay the Spire vibe :).  Game is too easy though, but card games are hard to balance.

fun gameplay

Funny game. The graphics fit well together

first get a stone and a stick(the stone is far left). combine them. then get the feather. combine it too

u need an arrow for the bow. also to kill the dog monster u need to bait it. the bow is useless against it.

Great Game

Great Game

enter the gungeon vibe. Great Visuals, but the player sprite feels a little bit off.

Fun Game. The only weakness for me are the graphics. Artstyle, colors do not fit together.

Great game. 

The only thing i didn't like: 

Heal is on shift and not on E or something like Q. But this is preference

Innovative game idea. Visuals are great.

(1 edit)

it was confusing at the beginning. A little bit more feedback for the player would be nice. for example shaking if the right item is used for specific object.

Great Visuals