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GRIFFOLLOW's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #13 | 3.358 | 3.400 |
Overall | #17 | 3.342 | 3.383 |
Creativity | #18 | 3.457 | 3.500 |
Quirk | #24 | 3.210 | 3.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Language/Framework
godot
Link to Source Code (if you want)
https://github.com/m7rk/codingblocksjam
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Comments
I had a lot of fun with this, even though I suck and Peter kept leaving me. I knew I was in trouble when the boss music would kick in. <3
peter
peter
No, Peter. Don't leave meeeeee!
Cool game. The movement of the arrows make it a little bit difficult to hit the targets. Great job overall!
Yes, you can tell this is unfinished but it really came together well. The boss fight surprised me, it's really good! Maybe the arrows can shoot faster, or you can lock onto your target somehow in the future. You also have sound effects, so good job overall!
oooh that lock on concept is a good idea
very arcade feeling, i had fun with this one
the arrow arc could be weird at times, it's always easier to shoot at things below you than above
overall i think this is the start of something great, good job my dude
This game got significantly better with a few upgrades. I think move speed and fire rate are the big ones here. The game just feels clunky to play, but once you get a few upgrades, it sings. The griffin pet was fun, but a little frustrating when it kept flying in front of my arrows. A little more clarity on what the upgrades did would help, too.
Once I got the hang of the movement and had a few upgrades, I really liked the flow of the stages. It felt a bit arcade-like and mowing down waves of enemies with my lil griffin bud was a great feeling. More of that please!
Fun concept that could be a really cool experience with a bit more time and polish. Well done on making this in a weekend!
Nice little game. The game loop can however get a bit repetitive and somewhat frustrating given the hit boxes of the arrays and the anti spam shoot aiming delay. The blobs are also considerately easier than the flying skulls considering their lack of path finding :P. The artwork is fantastic and music is nicely done and thematic. Great job!
This is a fun little concept, I think if you fixed some of the hit boxes and added some health bars and stuff this would become something :D