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Larrikin of SPLORR!! ][ - Kordanor's Catacomb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #22 | 4.029 | 4.029 |
Theme - How well does it incorporate the theme? | #60 | 3.143 | 3.143 |
Gameplay - How fun is it to play? | #61 | 3.343 | 3.343 |
Overall | #78 | 3.269 | 3.269 |
Graphics - Is the game aesthetically pleasing? | #128 | 3.171 | 3.171 |
Audio - Does the game have nice sfx and music? | #133 | 2.657 | 2.657 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I too love your minimalistic approach, I had a lot of fun with your game! I got strong Apple ][ vibes, I would love to play this on a retro computer.
Loving the simplicity! I invented a new term to accompany the already existing KISS (Keep It Simple Stupid), mine is Keep It Even Simpler U Silly = KIESUS (pronounced key-eh-soosh) and the meaning would be what you've done with this game. Really nice!
At first we were afraid that we would not be able to orient ourselves. But it turned out to be easier than it looks. Great game, addictive.
I squeezed the dew onto the lit tea!
Thank you for supporting linux.
I enjoyed the simple art style, the controls took a little while to get used, but once I did it was easy.
The game was a little bit too easy, but maybe I just had good luck finding hats and knives.
Echoing other posters, love the minimalism; keeping the walls fixed while redrawing the doors to show movement is simple but really effective.
Having the map was essential (found this with my own game which is also minimalistic), and it was nicely implemented. Controls were fine, although hotkeys for 'ground', 'inventory' etc. would be handy.
Re the theme, do you have a license for that pun!? ;-)
I absolutely adore the simplicity of this game!
It’s a little awkward to switch between modes but once you get used to it, you’re used to it!
Also, have you been starving your pet blobs? They keep eating me!
Pretty fun game overall! its UI is simple and focuses on the action at hand, Its simplicity really makes the absurd interpretation of the theme shine and makes the game a lot more fun! The only gripe i have with the game is that the control scheme feels like it takes too many key presses to do simple tasks(for example using space to get out of navigation mode then navigating to map mode just to view the map instead of having a single key shortcut such as the m key).
If you think THIS game has klunky controls, I invite you to look at some of my OTHER games, which make this one look streamlined by comparison!
It was an attempt to have a "simplified" interface using a limited set of keys: Arrows, Space, Enter, Tab, and Esc, with the goal to also map to a game controller D-Pad, Space/Green, Esc/Red, Enter/Blue, Tab/Yellow.
Also, map was literally a last hour addition, and I put it in a place where I was most confident I could finish it within the time left.
Well to be fair to you, this game is probably the best use of visual basic have seen to date xd
I made Dew a Lit Tea!
I quickly found a hat which allowed me not to die until I also find a first knife, from then I started to stockpile koettbulles.
I like your games, they feel exactly like those games you were happy to stumble upon while browsing shareware CDs.