Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

FlickerView game page

Cast into eternity, embers left to smolder
Submitted by Andrewyx — 17 minutes, 58 seconds before the deadline
Add to collection

Play game

Flicker's itch.io page

Results

CriteriaRankScore*Raw Score
Theme - How well does it incorporate the theme?#104.2354.235
Overall#373.5883.588
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#433.7653.765
Graphics - Is the game aesthetically pleasing?#623.7653.765
Audio - Does the game have nice sfx and music?#843.2943.294
Gameplay - How fun is it to play?#1122.8822.882

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

I like the way you tutorialized your controls by writing them on the walls. Spooky enemies. Cool music. Great use of theme / setting!

Got lost in the maze and wasn’t able to finish. Combat is a bit too high in potential for instant failure/restart. I got killed once by an enemy I didn’t see behind me after warping. Some sound effects would have gone a long way.

Submitted(+1)

even a flicker can candle a flame.

The game is cool. I like the atmosphere of the two realms, they are very different yet both are cool, and the design of the enemies. The puzzles are good, I like the false trail at the end. The time pressure and the enemies make the right pressure, the game feels well balanced, just tense enough.

Well rounded game, both fun and well presented, congratulations.

Submitted(+1)

Interesting world swapping, I really liked the music.

Submitted(+1)

I loved the change in atmosphere due to the changes in environment when switching. Random beating heart, creepy eyes, tormented beings, etc. Excellent stuff. Wish the music was a bit more sinister, it's too gentle and laidback imo.

While the candle recharging mechanic is neat, I found it to become a waiting game, because you can't always progress in the dimension you're waiting in, and you don't want to risk getting snuffed because you just entered an area without any dimension shifting or candle pickups.

Is there any way to get health back? I died in the (huge!) area past the first gate, unlocked another key, but didn't yet find a matching door. I was walking around with 1HP for a very long time, and then I got eaten by a random enemy and lost all progress :'D

I think the biggest miss is the level size. The puzzles that I encountered so far were neat, but that second part is just huge for no reason and therefor kinda confusing, which turned me off from retrying the game. If that were to change, and with a bit more spooky music, it's turning into a nice game!

Submitted(+1)

Really nice game! Not a fan of labyrinths myself, but it was nice and balancing dimensions mechanic was cool idea

I ended up trying every combination in first level bc i could not find third number and died after red gate, but it was fun :)

Submitted(+1)

A nice atmospheric game.

I wandered around the halls.

Holding my candle.

I didn't see the "attack the wooden barricade" thing the first time through, so I struggle. You did yer best to help me, but I'm too oblivious!

I did manage to teleport to red-dungeon from blue-dungeon.

A good, solid entry.

Submitted(+1)

Nice! You’ve got all the dungeon crawler staples implemented and some chill beats to go with it.

Submitted(+1)

Neat game! It was a tricky one, especially the final puzzle. The maze got to be a lot to hold in my head, especially with the two dimensions, so I spent a good deal of time wandering. It would've been nice to have some sort of indicator that lit up when I could swap dimensions.

Submitted

Awesome art! Reminds me a bit of Inscryption which I loved. My only thing is that I couldn't work out how to get past the red room with the eye? Kept dying in there and couldn't see a way out! If you have any tips I'd love to keep playing!

Developer(+1)

Sorry to hear about that, here is a clarification on the two worlds. You have two candle resources for each dimension and need to balance them. In order to get more time in the red dimension, you will need to use more resources for the blue dimension, as burning one resource returns partial resources for the other dimension. That being said, if you ever feel stuck or lost, try flipping into the other dimension to see if any passages open up :)  I hope you enjoy our game thus far!

Submitted(+1)

Awesome! Will have another go later :)