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The Void: Shadows Unleashed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio - Does the game have nice sfx and music? | #86 | 3.270 | 3.818 |
Graphics - Is the game aesthetically pleasing? | #102 | 3.425 | 4.000 |
Theme - How well does it incorporate the theme? | #110 | 2.569 | 3.000 |
Gameplay - How fun is it to play? | #117 | 2.803 | 3.273 |
Overall | #122 | 2.943 | 3.436 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #135 | 2.647 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked your graphics and models, they look really good. Ambient music adds to the dark atmosphere and I've encountered some other unsetling and cool sound effect after which game become completely unresponsive. As others already have mentioned, probably starting QTE faster and initiating combat in a more responsive way will improve combat a lot, as it's quite hard to get used to it.
Unfortunately it was hard to play due to bugs, I would like to play a more polished version after jam if you'll decide to make it, it seems to have a potential!
Pretty and an unreal engine game that actually ran pretty well! A good combat mechanic but requires alot of polish( i have no clue why but i couldnt attack the starting vampire unless i was facing the complete opposite direction) and there should be some audio or visual clue for when the attack cool-down is finished! additionally i think the quicktime event should probably start a bit quicker, aprt from that, good entry!
The combat is simple but interesting. A little polish and it would be just a great game. Great job!
Nice game, the graphics where really cool. Great job !
The graphics look very nice. Combat mechanic is fun. As many pointed out, combat seems flaky to initiate. At some point, I think I died but nothing happened and I could not do anything anymore.
As others have mentioned, initiating combat is a little hard for some reason. Sometimes it works, sometimes not. A troll as the second possible combat alongside another ghoul seems like a huge leap in combat difficulty. Hitting all perfects wouldn't get you out alive.
A little bit of balancing would make this game pretty dope.
It seems you can't attack enemies from many directions or spots. The blue gem allows not to take any damage but in the end I always end up falling when in the room with the second demon. in part because I can't fight him, and after falling I never managed to do anything, maybe it's where I'm doing wrong. The combat is good enough though' and the movement is not that bad if a bit slow.
At some point, the game stopped responding to clicks.
Also, put some shorts on the ghouls or something.
ew.
I like the fighting mechanic a lot! The game felt a bit too hard though, I tried 3 or 4 times but I never made it to the end haha
Very cool! I like how the creatures have mini bases, feels very appropriate for a blobber. I would recommend starting out with easier fights.