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A jam submission

Twins vs. AncientsView game page

Twins vs. Ancients is a classic 1st person 3d gridbased dungeon crawler. Made during the Dungeon Crawler Jam 2024
Submitted by LutzGrosshennig (@LGrosshennig) — 6 days, 6 hours before the deadline
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Twins vs. Ancients's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#533.1293.129

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
You will to explore an ancient underground mine with multiple levels, you have to listen to an endless tirade of your sister (voice overs), while collecting an infinite amount of XP. You will fight against cosmic horrors while you will wish the entire time that you where alone (and not berated by your sister the entire time). Endless XP collection starts inside the mine but not in Town. So does the endless tirade.

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted(+1)

I really dig the clean graphics and atmosphere, they read very well. It somehow remembered me of Ultima Underworld.

The controls and grid movement felt very tight and had a nice feedback to it if you hit something you cannot go further. I love the possibility that you can drop down a hole or climb it up again, that’s really cool.

The Xp mechanics are interesting. So you get rewarded by moving around. Why not :) I really would like to get Xp, while forced to listen to the Sisters banter tho ;)

The UI and quick controls looked and felt very nice. It had a nice touch to that you can move it!

I had really trouble to open the Dungeon Door by the chain. Somehow the bounding box did not respond very well to hover. It somehow works in the very upper part of the chain. Also the crystal within the dungeon that is suppose to open a door does not work either. :(

The fake wall looks really nice! That’s a cool mechanic. I think it could be used a lot but the party member should just hint it once so the next time you encounter one, you have to find it yourself!

The dungeon music was quite fitting the dark atmosphere. Nice and eerie!

I would say the combat was okay. It was missing some sound feedback and I did not really know what skills to use when. I liked the first monster and the boss looked really nice, but I could fight him, as I wanted to move before him, I was ported someplace else :(

The constant banter of the girl is an interesting Idea but it gets really annoying fast. She even talk over the dialogs of the NPCs or even if you’re in combat, which is very rude of her and in case of the combat not very fitting! I think it could work if her banter is more context dependent. Like if you standing for a looked door or chest and fail to open it, then she could mock her brother for not be able to do something ;) - As I proposed you before, I would like to have a special skill to shut her up temporarily :P

But despite my previous criticism, it was a successful and fun realization of the theme. Job well done!

Developer(+1)

Thank you for your detailed feedback. I appreciate it.

There is a bug that prevents to interact with chains and switches. I guess I should have played more using the mouse and not only the keyboard :(

Submitted(+1)

I got stuck in a room and couldn't get out, so I'm not sure if this was a bug or not. I replayed a couple times just to make sure. The quippy dialogue was novel at first but I think became overbearing the longer you played.

That being said, the movement and turning was solid, the combat could use more feedback but I think has some potential. I hope this gets developed further, it's has a solid foundation.

Developer(+1)

It is not your fault, it is mine.

I documented it under a "known bugs" section on the game page.

Thank you for playing!

Submitted(+1)

The graphics are nice and the atmosphere is good. But I would cut the constant banter of the characters, especially as they seem very fake, because of AI voices. Rather add more feedback sounds in battle. And the game is quite challenging, but that is not a bad thing. Keep up the good work.

Developer

Thank you for playing it and your thoughts. There is plenty of room for improvement thats for sure.

Submitted(+1)

Bro, that sister is annoying as hell :D

I got stuck in a room with no exit and had to end my playthrough there unfortunately, but the game has potential!

Developer

Yes, Jil is insufferable for sure. You would rather be alone, don't you?

I updated the game page with some bugs, unfortunatly there is one that breaks the game....

Submitted(+1)

Interesting incorporation of the theme. I chuckled when i saw the description. You have a mouthy sister in real life don't you! :) Anyway game looks nice. The environment and level design looks good. I like the enemy models. If you made them yourself really hats off  to you! 

The dungeons are too bright and there's no spooky atmosphere for cosmic horror theme. You can also work more on on the introduction of the story. Why do we go into the mines?  How exactly the cosmic horror fits into the story? It would add more immersion to the game.

Combat system is not bad but your sister can only heal i think, she cannot attack enemies. And there isnt't much feedback in combat. 

I think there are some bugs. I suddenly got teleported to a room where there is no exit and quit the game there. 

Cool game overall but needs some fixes and improvements on some areas.

Developer(+1)

Thank you for playing it! 

Unfortunatly I found a game breaking bug (I updated the game page to list the known issues).

Jil can actually do damage. Its magic damage based on her spellpower which is atm simply her INT value times two. But its not a ranged attack and it can miss. Yes proper feedback would have helped here. Here is a glimpse of some of the character attributes and how they are calculated (its pretty simple but hey its a jam).

Submitted(+1)

Very nice entry. Got lost in the mine's puzzles. I liked the atmosphere.

Submitted(+1)

Nice job! great presentation and atmosphere!

Submitted(+1)

I had the same problem as Surt R. But UI looks really cool. Good job!

Developer

Yes, thats a game breaking bug unfortunatly. Those pesky late changes... I should have known better.

Submitted(+1)

I played it briefly before ending up in an area I couldn't leave, no matter what I tried.

Combat lacks feedback, and exploration is marred by tiles that look walkable but aren't. The addition of VA seemed like an interesting idea at first but it gets annoying very quickly, especially when player characters bark over NPCs.

Developer

Thank you for the feedback. I appreciate it. 

Did you got stuck before or after the room with the trap door puzzle?

Guess that happens when you make late changes and don't have time for a proper play test.

The non walkable tiles you mentioned are the ones in the town level? I had fences up there first but they kind of broke the open space flair but I see your point.

Jil's never ending tirade is a twist of the themes "endless" and an inverted "Solitude" where you wish she was not there. Did not turned out to well and is probably one of the first things that get axed in a post jam version. And yes she talks over people, always have been and always will be, its part of her personality.

And yes combat can use a lot more work, I am not happy with it either.

Viewing comments 9 to 1 of 29 · Previous page · First page