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A jam submission

basic dungeon crawlerView game page

Submitted by urbandrei — 13 minutes before the deadline
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basic dungeon crawler's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#712.9432.943

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
You are a cultist in a ruin performing a ritual, so it has both ruins and cosmic horror.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

Very short game and simple, but compelling as you added each item to the pentagram.  Maybe something could happen at the end, instead of a congrats message.  Like something appears.  Not much else to say.  You managed to do a lot with extremely little.

Submitted

Short and sweet, fairly simple. Art looks nice, too. I honestly don't have much else to say. Lol.

Submitted(+1)

Nice small crawler. I like how you differentiate things by just using two colors, makes a lot of sense. It felt really nice and I don’t know what to add here. Making it longer (I mean bigger with more things to do, more quests etc) will always be a great thing, but I don’t know if eyes will get tired of this color scheme, which works great for a short game.

Great job!

Developer

Thank you for trying my game! I do plan on making it longer after the judging period :)

Submitted(+1)

Hey! Finally got around to play this for myself and I have got to say it is very impressive for how tiny it is! I really like the game design around looping the player through the rooms around the circle.

I think my biggest complaints are twofold: the inability to step back (ha da death or two due to that) and having to start over when dying. I know due to the limitations o how it was made that perhaps checkpoints may have been hard to implement though.

I am curious, is there a pattern to the crabs' movement, or do they just pick directions back/forward on the circle randomly? It is sometimes annoying that you get trapped between two, duck into a room, and then have to wait for them to make up their mind about which way they're going to leave. Doesn't happen too often though, so I'll give it a pass haha.

Anyway, other than those minor things, this really was a very solid, bite-sized experience! Doesn't overstay its welcome and every moment of it is meaningful. Good job!

Developer(+1)

Hello! I’m glad you got to play the game!

The crabs motion is like this: they move in one direction until they hit a corner. While in a corner, they have a 50% chance to take a break, a 25% chance to go back the way they came, and a 25% to keep going around the corner.

 I debated adding step back, but I decided that it might lead to unfair deaths. Maybe I’ll play around with adding it in the next version.

Checkpoints would be pretty easy to add, the main reason why I didn’t was I wanted to keep it somewhat difficult while keeping it short. Adding checkpoints with the current content would definitely make it too easy. When I make it a bigger game checkpoints will definitely be a must though.

I’m glad you like it, and I really appreciate your feedback! You might see some of it implemented when I start working on it after judging is over :)

Submitted(+2)

Very fun. I was building a mental map of the level and then the crab added a lot of pressure to that, but the very quick respawn after death made it fun to die and restart and not a chore. I almost grabbed graph paper!

Developer(+1)

I’m glad you liked it! I actually built a map making tool early on, and you can technically build any map you’d like with it and just copy and paste it into a variable! I’ll post an image of the in game map here tomorrow 👍

Submitted(+1)

Yes please do!

Developer(+1)

Black is walls, red is doors, yellow is candles, blue is skeleton/book. (skeleton is in bottom left, also it is the first of the last two missions).


Submitted(+2)

Sweet!

Submitted

Nice minimalistic game. For some reason I could not figure out how to use the key on the door. Or was it supposed to be used somewhere else, played to that point three times without luck. I liked the pace and style of the game. Good job!

Developer

Thanks for playing the game! You can just walk through the door once you have the key 😅 thanks for letting me know that wasn’t clear, I’ll add something when I remake the game 🤔

Submitted

Yeah I sure tried that, but there was just a sound playing. tried walking backwards and sideways into it as well. I think you have a bug there.

Developer

Just double checking, were you trying to walk through the red door or the white door?

If red, what browser and version are you using?

Submitted(+1)

Yeah, I apparently the error was me, I tried the white door. Replayed and could enter the red one (didn't notice that one for some reason before). I think I finished the game, At least the ritual was complete. Also I just realized backwards and sideways does not makes any sense to try since it isn't allowing strafing nor backstep.

Developer

No worries, I just realized that one of the instructions that specified the door color was missing, so that is definitely on me. Completing the ritual is the end of the game, I wish I had more time to add something to make it more final 😅

Thanks for playing my game, sorry for the hassle 😊

Viewing comments 26 to 21 of 26 · Next page · Last page