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A jam submission

basic dungeon crawlerView game page

Submitted by urbandrei — 13 minutes before the deadline
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basic dungeon crawler's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#712.9432.943

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
You are a cultist in a ruin performing a ritual, so it has both ruins and cosmic horror.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

I was definitely missing the ability to move backwards and strafe whenever I saw the spiders coming towards me. It's a neat game, although once I figured out the gameplay, the challenge was mostly just that my visibility wasn't great. I definitely enjoyed the simple, retro graphics.

Developer

Thanks for the feedback! Is there anything you think would increase the difficulty that I could add?

Submitted(+1)

You could add some additional rooms with enemies that also move in a regular, repeatable pattern. The gameplay is just how well you can recognize the pattern and avoid each enemy.

Developer(+1)

This is actually what I plan on adding after judging is over, more or less.! I wanted to have the game last 10ish minutes and be moderately difficult to beat. I do really appreciate the feedback, and I hope you'll enjoy the updated version in the future!

Submitted(+1)

I died a couple of times.

Its a pac man dungeon crawler!

With a build the the monument goal.

Love it.

Developer

Thank you for playing my game!

Submitted(+1)

Short and to the point! Quite the impressive technical achievement, especially after seeing on stream just how the game was built, haha. Captures the essence of the crawler exploration. I'd say you could expand it!

Developer (1 edit)

Thank you! I definitely will, probably after judging is done though :)

(+1)

Nice graphics and movement. It's simple, but that hust makes it that much more enjoyable!

Developer

Thank you!

Submitted(+1)

As the name says, it's a basic dungeon crawler. The graphics are simple, yet elegant. The movement is also simple, but implemented perfectly. The premise is simple, but leaves to the imagination what really could have happened after the ritual was complete. I enjoyed this one alot!

Developer(+1)

Thank you for playing the game, I’m glad you enjoyed it!

Submitted(+1)

Wonderful!  I love the simplicity and elegance.  Took me a few tries, but I finally managed to summon an old one beat the game.  It's nice that once I knew the layout I was able to have a model of where the spiders crabs were in my head and could zoom through it at times.  Would have been nice if pressing "S" or the down arrow either stepped backwards or didn't play a sound as if it did something, that confused me at first ^_^.

Developer

This is a little technical, but I really should’ve moved the sound deeper into the logic tree, where I actually move the character around, and not just at the start of the key down event. I think all the keys make sounds, theoretically 😅

Thanks for the feedback!

Submitted(+1)

I saw this game several times on Discord #game-jam channel and I wanted to play it.

I liked it despite the simplicity of graphics. I had a jumpscare with one of those bugs!

Gratz! You didn't even use an engine ;)

Developer

I promise you, if you saw the code, you would be less impressed (if you want nightmares inspect element while it’s running)

Submitted(+1)

I did it xD 

Developer

NO, WHAT HAVE YOU DONE

jk

Submitted(+1)

Love the graphics style.

Developer

Thank you! Not gonna lie I feel a little lucky with how a couple turned out (the flames especially)

Submitted(+1)

Short, but well done. Graphics and music convey the ambiance/setting very well. Nice work!

Developer

Thank you! I was really iffy about the music, I did all the audio in the last hour and a half XD

Submitted(+1)

Minimal, but I liked the graphics. I could see this style being polished into a nice little game.

Some kind of weapon and monster interaction would help here too - but nice.

Developer

This is a retrospective, but in a longerish game, I was thinking the knife and candles you pick up could have DEFINETELY have been used to fight off the crabs, or even bigger enemies. I really didn't have time though, the crabs were added very late, at Zuuperdan's suggestion. Thanks for the feedback!

Submitted(+1)

Very simple, but feels complete. No bugs detected too :D

Developer

I'm glad you liked it! Funny story, right before submission, I was trying to beat the game once through to make sure all the systems were good, and I was doing really badly, so last minute I dropped the difficulty by 20%. I was REALLY raging XD

Submitted(+1)

Loved the low res aesthetic, so simple and easy to read.  I got eaten by the crabs a few times, but enjoyed having to carefully plan my route back to the pentagram.  

Nice sound effects too!

Developer

Thank you for the positive feedback! I was going for a 90s retro arcade feel, and I'm glad people are liking it!

Submitted(+1)

Man what a cool tight experience, and the art is sick! No notes really,  super cool.

Developer

I'm really glad you liked it!

Submitted(+1)

Nice job! great presentation and atmosphere! art style was great!

Developer

Thanks for playing my game, I'm really happy you enjoyed it!

Submitted(+1)

Loved the low res, high contrast art, the dithering still read well, and it was super fun and crunchy to move around with those sounds, really brought back some old game vibes.

That said I was absolutely dreadful and avoiding those spider things, and got lost all the time. I may not be the best test case for mazes :D

Developer

Thank you, I'm glad you liked it! 

Also don't worry, I got lost a lot too, and I had to play the game for a week straight :P

Submitted(+1)

It is so refreshing to see such simple graphics and togehter with the tight movement it just works. Maybe next year I should try something like that, too. I got quite good at doging crabs. I liked it.

Developer

I’m glad you enjoyed the game! The crabs were actually a really late addition, so I’m glad that they turned out well!

Submitted(+1)

Phew, I am now stressed, and hate noisy crabs, lol. All of this to summon a 10% off coupon for CostCo, damn you capitalism.

Developer(+1)

hey, if you don’t want the coupon, I’ll take it 🤣

Submitted(+1)

I performed the ritual and got thanked for that so it can only be a good thing.

Field of view and movement feel pretty good and the game was fun to play, the tension increased as you want less and less to get caught.

Cool entry, thanks for sharing.

Developer(+1)

Thank you for playing, and I’m glad you liked it! The ritual was for something benign, I promise!

Submitted

Thinking about it I hope it wasn't, that's be a lot of work for nothing.

Submitted(+1)

I love the simplicity here, well executed and a nice challenge!

Developer(+1)

Thank you, I’m glad you enjoyed it!

Submitted(+1)

Hey! Thank you for submitting this game, that made me curse 8 times in a row. That is the amount of times it took me to get to the end over a course of several minutes (~10). I can say: I had fun ^^ and I love the simple concept!

Theme:

This definitely meets ancient ruins for me, with a good portion of solitude and a pinch of horror.

What I liked:

  • The minimalistic style of the game, combined with an "easy to learn - not so easy to master" gameplay. Straight forward gameplay, no unnecessary actions and yet it tells a story. Props to you!
  • The constant sound in the background that could be a heart beat or the spider/bug creatures stepping through the dungeon. It is an audible indicator of the movement of the enemies. That's clever game design. (Also the short music loop fits well)
  • That loop of always having to come back to the center and avoid the enemies, combined with some subtle story that is told here and questions that are not answered: What are these creatures? Where is the dead body after you return the knife? Who are you? What ritual is this? And who put all these things in the dungeon? All unanswered and thus for my fantasy to fill. Great job.

What I would wish for:

  • I was about to say: Enhanced movement controls ^^. The option to strafe sideways or walk backwards although walking backwards might be both: frustrating (when running into an enemy) and too easy to avoid enemies. Also sideways could bump you into enemies without knowing why you are suddenly dead. So the decision to go just forward and  have turns is understandable.
  • Actually nothing more! The game is a well enclosed whole piece and adding more to it would break that. Good job!

Thanks for submitting and making this game!

Developer

Thank you for the detailed feedback, I’m glad you enjoyed it (don’t worry, I cursed a lot too, and it’s recorded 😅). I can’t wait to check your game out!

Viewing comments 20 to 1 of 26 · Previous page · First page