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wrong turn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #28 | 3.584 | 3.778 |
Audio | #48 | 2.951 | 3.111 |
Overall | #52 | 2.994 | 3.156 |
Fun | #55 | 2.741 | 2.889 |
Originality | #68 | 2.951 | 3.111 |
Theme | #71 | 2.741 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
yes
Did your team create most of/all the audio yourselves?
I got mostly free to use audio
How did you incorporate the theme "INSIDE OUT"?
An Evil cult releases ancient creatures that were trap under an old abandon village.
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Comments
Unfortunately, I had a glitch where it rotates my camera automatically forever which made it unplayable. :( I tried to reinstall it, opening and closing it, and nothing seemed to fix it, so I'm not sure what the issue is as it seems it has worked fine for everyone else. Very unfortunate, because the vibe seemed great and the graphics looked impressive.
Did you have a controller plugged in? Only thing I can think of is stick drift.
That was it, which is odd because my controller doesn't have stick drift. Probably a bug with interpreting the axis values or something. Anyway, the cutscenes were cool, and I like the idea of a horror-survival esque game. I think especially in the context of a game jam, that less could have been more here. With more focus on one type of enemy, one type of weapon, etc, could have given more time to polish/flesh out level design, AI, animations, etc. The models were very good, though, for making them all yourself! Great job, and well done!
You made some valid points, thank you for your feedback.
My feedback for Wrong Turn:
What the game does well:
The intro sets the tone and setting while also teaching the player the basic actions.
The UI is easy to read. I'm not someone who plays many first person games, but I didn't have any problems understanding what every part of it displays (the item panel, the quest + goal distance, my health + stamina).
The graphics and lighting do well to support the game's setting. Excellent job on doing all of that in a week.
What the game doesn't do well:
Sound effects, no matter how far away I travel from them, I hear them at full volume. Example: Macee got soft locked in the woods because there's an enemy spawner nearby and she can't kill them before more appear. I walked all the way to the destination and could hear 8-10 enemy hits getting louder.
Areas of Opportunity:
The ritual scene is very transparent about things on the 'inside' coming 'out', but I believe you can do more with this. Right now the theme is a plot device and technically doesn't affect the gameplay. My actions remain the same, and the goal is still to defeat all enemies. Perhaps you can find some way to tie the two together?
I hope this feedback helps!
Thanks Daniel, you made some very good points. That was the exact kind of review I was hoping for.
Nice game for just one week's work.
Thanks
I don't usually like horror, but I liked this short adventure! I wouldn't close the game when pressing esc though, because I accidentally closed the game once.
Gotcha, and thanks
This game is amazing!
Glad you liked it
Nice game, lots of cool concepts here. Well done!
thank you