Great work! The core movement of the game is really satisfying to do, I think yo ureally nailed it. The gameplay felt hard at first, but was enjoyable to do once I learned how to engage with it. The random generation added a nice amount of replayability. One thing I wished to see was some more clarity in boatless swimming controls - didn't quite figure out how to navigate that.
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Finside Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #18 | 3.917 | 3.917 |
Overall | #34 | 3.300 | 3.300 |
Art/Graphics | #35 | 3.417 | 3.417 |
Audio | #40 | 3.083 | 3.083 |
Fun | #44 | 3.000 | 3.000 |
Theme | #50 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes
Did your team create most of/all the audio yourselves?
Yes
How did you incorporate the theme "INSIDE OUT"?
You can either be inside your canoe, or thrown out of it to swim (if you break it). You must take garbage from the water inside your canoe first, before it comes out as a powerup. (Also, though a stretch, the original idea actually came from the feeling that paddling left/right was like doing inside/outside strokes.)
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