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Multiverse Marathon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #9 | 3.750 | 3.750 |
UI | #12 | 3.125 | 3.125 |
Sound/Music | #13 | 3.625 | 3.625 |
Overall Fun | #18 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello! I was one of the streamers who took part in Feedback Quest, and I'm here to leave some comments I had while playing.
I'm a fan of the visuals, especially in the background. However, beyond this I just felt kind of confused. It didn't feel like there was an intended goal for the game, just to see how long you last. If this IS what you want, okay then. However, I do feel that an end point and some sort of set-up for why you're doing this would be good.
That's about all I got. Hope to see it again in the future.
I'm a fan of this. For the levels are there basically a set amount of rooms and then the start and end points get shuffled around? And what determines the order of the levels?
Anyways I thought it was a cool idea to have the levels changing around however they were and the movement mostly felt good. The background effects and stuff also add a lot to the game visually to make it look polished
Things to improve:
Overall I did genuinely enjoy playing this game and found myself playing to beat my record instead of just playing till I know enough to write a review, which is a really good sign
Update: I got to 39... so close
This game is fun and addictive, I really like the art style and fluid animation! However there seemed to be some levels that were impassable. Regardless this is a great first step towards making a wonderful game! Great Job!
On my stream I have found the character to feel slippery trying to perform the jumps and what not, I am not sure if it's just me. Some platforms at the beginning are a bit too hard for beginners who just got in and try to understand the game. Thankfully the game itself is pretty straight forward. Fun concept.
01:05 Multiverse Marathon
Wheee! Space vibes!!!
I somehow like the alien style graphics and the fitting sound. The generated(?) levels vary a lot in difficulty. I'm not even sure whether all are solvable, but maybe that's just me. The stirring was precise, just sometimes too fast for me.
It's a bit demotivating that you eventually get eaten anyway, it's just a question of how many levels you clear before that. I think the game could become better with some overarching mission-style concept or a map or something that makes you feel that you progress even when failing. Add at least a visible highscore.
The screen size did not adapt when I turned on full screen, so it's actually too small to play well on a computer. – I think it anyway would work best as a phone game.
Good luck with the further development! :)
I don't know how familiar are you with the game called N (latest installment being N++ on Steam), but it has controlls figured out perfectly for a game like this. Even without complex physics and wall jumps, just a basic jump feels really cool there and gives you a lot of control, specifically - headbumping into ceiling and jump height controls. My initial impression of your game was very similar. It also handles the timer and level design very nicely, so I strongly advice you to check it out - although, I somehow have a feeling you have already :)
Good luck!
We've definitely considered adding pickups as a way to force the player to choose between going straight for the exit or trying to get some kind of bonus for taking a detour, but utlimately we decided to keep the scope of the game to a minimum so we could finish within the timeframe we gave ourselves.
We'll very likely be revisiting the core gameplay and especially the character controller based on the problems you described. N+ was certainly a game we had in mind when making this one.
Thank you very much for the detailed feedback, and good luck to you too!
I wanted to try your game, but the web player only displays a static image and even though your game is listed as Mac and Linux there's only a Windows build :/
Howdy, thanks for letting us know. We just uploaded a mac build, but unfortunately we don't have a mac, so it's untested. Hope it works!
Hi, sadly it doesn't 😔 I've tried on both intel and arm Mac and it says the app file cannot be opened. I'll setup a Windows dual boot to test your game and a lot of others. A lot of games are windows only and I don't wan't to miss on the fun!
Alrighty, sorry you're having technical difficulties with the game. We looked into it and the game does take a few (10-15) seconds to load before the unity logo appears and the game is ready to play. Not sure if that might help. We've also uploaded it to newgrounds. Maybe you can try your luck there?