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Puzzle Reign (a.k.a. Kingdom Tetris)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUAL | Did this game have nice graphics, art or design? | #18 | 4.462 | 4.462 |
Overall | #25 | 4.062 | 4.062 |
FUN | Was this game satisfying to play or did it bring you joy? | #26 | 4.154 | 4.154 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #34 | 4.154 | 4.154 |
AUDIO | Did this game have great music or sound design? | #42 | 3.846 | 3.846 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #64 | 3.692 | 3.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
This project was initially a one-off weekend project for the minijam 71, but ended up being more interesting than expected. So we decided to give it 3 more weeks of development.
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Comments
I agree with bokoyoss, really fun idea and I liked it, but the intensity of the piece drop is not my favorite part.
I don’t know what would be better though…
Possibly a slower speed but the pieces are more complex, to keep the difficulty?
Also there was a bug where if I wanted to place on the far left it would switch a piece instead of placing the one I had, because there was a small overlap between the pay area and the falling pieces
This was a really interesting idea. I feel like there is a fundamental conflict between the two main elements at work: the "relaxing kingdom builder" and the "frantic ever falling tetromino pieces"
I kept wanting to pause and plan out my kingdom in a cool way but my brain couldn't keep up with the speed of the game! this is an interesting conflict for sure! good work,
Great graphics, cool music, interesting gameplay! I really liked it. I like the idea of using a mechanic of some game in totally different context. Very creative, well done! :)
It's great that there is a tutorial. I would suggest trying a bit different approach for this part - making the tutorial embedded into gameplay. If you have separate tutorial, a player have to click a lot to go through it in one go. If you make it inside of the gameplay, you could put different elements of tutorial to appear after some time of practicing each of previously introduced rule. I liked this approach in Metal Gear Solid Peace Walker on PSP.
As a fan of Rampart game - this is totally amazing. However, unfortunately the game is too fast for me. Something happens. Something changes. But I’m too busy looking for the “right spot for the new piece” on the screen to understand what exactly is going on. Is forest good? Or maybe wheat? Something is explained in-game, but in the meantime you already have to place another piece. I believe that pauses at “something happened” would be very good - or extend the tutorial to cover all of those hearts, placing castle atop wheat - is it good? Do the money generate with time or only when placed? etc. Or as the last resort slow down the start (maybe like training, without high scores), so that the Player will have time to look around the UI, not just tunnel on the current piece. But overall it has amazing mood, sound, idea and the potential is just perfect.
The Start Screen is a bit Off, looks to realistic for the PixelArt that comes in Game.
Awesome Game!
Fun: Yes its a Tetris Builder Game. You are forced to place the Pieces and Grow your Kingdom.
Visual: Beside the Start Screen the Visuals are very good!
Audio: Matches to the Game and is a good Choice, never felt annoying or anything.
Mood: The Game has Atmosphere, its Challenging and Addicting.
Idea: Great Idea of the Game Tetris!
Really good game! I enjoyed it!
This is just the right amount of frantic, really fun to play! The main mechanic is satisfying and intuitive.
Really cool idea, and the sounds feel so good