This game rules. Roguelikes are an ambitious project for a game jam, and while this one is a bit thin on content, what's here is stylish and polished. I'm not overly fond of the control scheme—I'd really like to be able to aim the attack if I'm clicking for it, although I can see how that could cause issues for the animation. My main complaint is probably that the hitboxes feel a bit clunky, like they default to the dimensions of the sprite rather than thinking about the physical space occupied by the subject it depicts. That said, I had a lot of fun with this. The enemies are adorable and the player character design of a standard roguelike hero with creepy possessed eyes is funny
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Sword Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #18 | 3.742 | 3.742 |
Audio/Music | #28 | 3.129 | 3.129 |
Fun/Engagement | #31 | 3.065 | 3.065 |
Overall | #36 | 2.992 | 2.992 |
Theme | #78 | 2.032 | 2.032 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Really nice art. Thank you for the generous hit box on the sword, I would rerally miss my swings. My only problem was that it quickly felt repetitive and I didnt have any sense of progression, the rooms felt alike and getting to a chest would give me back some HP then a whole that felt just like I was starting over, I gave up after 4 floors, cause it felt like it would go forever, without any clear goal. Really nice art, well put together, good entry.
Did you work alone, or as part of a group? (If in a group, list their names)
me and syd
Disclose if you used any public domain assets or not.
the sounds and music, font i think?
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