Nice graphic, and good use of the theme, though it was a tad hard to control and he kept getting stuck in holes and when I tried to save him he just fell in again.
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Curfew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #23 | 3.692 | 3.692 |
Overall | #37 | 2.981 | 2.981 |
Art/Graphics | #41 | 3.000 | 3.000 |
Audio/Music | #43 | 2.846 | 2.846 |
Fun/Engagement | #58 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is a fun idea, but the execution is a little lacking unfortunately. The main issue I had was the fairy's speed being so much faster than the boy's. It was extremely easy to leave the boy behind after moving forward in one direction for a second, so having to move by repeatedly tapping the movement keys to move a little and then stop got extremely frustrating. Also the map being so big with no hint as to where the house might be was annoying as I felt like most of the game was just wandering aimlessly until you got swarmed by a bunch of enemies randomly and lost. The art was fine, although with the way objects were procedurally dropped around it made everything feel kind of messy and cluttered.
- Interesting take on an escort mission
Did you work alone, or as part of a group? (If in a group, list their names)
Group w/ Trendoplasm
Disclose if you used any public domain assets or not.
We used environment art assets from shubibubi & bg music by Roa.
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