Don't worry, make the game you enjoy making and the market will follow, as long as you keep the game in line with your core ideas you're golden. As for your audience, it's me, I'm your audience, and I love good controlling rhythm games and I know there are lots of others. I believe you can make something you and in turn lots of people enjoy. :)
SirBonut
Recent community posts
Hello neighbor! Reporting from Virginia and also making a game about local wildlife, I loved the sketchy art style, the lovely doggo, the sound design, the atmosphere, and the music, exploring the world, and I loved filling out my notebook. The only thing that I would critic is if you don't know what the descriptors mean such as monocot you're gonna get worse scores and there's nowhere in-game to learn about them. Overall I loved it and would play the heck out of a full release.
I got 1930 points. Smooth controls(Especially throwing the lantern), a fun concept, nice visuals, and a good core gameplay loop. I had the most fun going fast and throwing the lantern while moving, I like how the lantern pulls ghosts in more easily the more precisely you throw it, rewarding precision with speed, but I would like it if it got more complex the longer you played and if it rewarded speed, besides getting a higher score, as in removing the timer and helping speed, and other things you want to reward, let you play longer. Change a few things and this would be a fantastic arcade thriller. As it stands it's very fun even when it's this simple, keep it up!
Great idea and I love rhythm games! The music was good, the concept was good, and the chill mode was awesome, though the controls were very slippery so I couldn't save myself if I was going to hit a wall and the rhythm mechanics didn't seem that important on slower level going to the beat isn't a good idea because you'll go too fast and hit a wall and on fast levels, the controls are so punishing you you just spam and pray, adding one mechanic that can fix all the problems would make this game perfect for a full release, I loved the idea!
Very cute bird, I love how the bird gets closer the more you play, smooth controls, cozy warm-hug visuals, good progression, and I would kiss adaptive music, so I love the music in this game. My only gripe is that bird can be as dumb as half a bag of loose change. Overall all a cozy evanescent experience.
Very nice play on the theme, the graphics are fun and distinct, the more kids there are the more is was laughing and the ending was fantastic, good on you for sticking to simplicity, though kids are slow and hard to control and I felt like getting points wasn't very skill-based, I still think it's one of the best I've played so far, and I played 37 so far. My score eas 690!