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MIMICUS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 3.826 | 3.882 |
Theme | #4 | 3.711 | 3.765 |
Art | #4 | 3.884 | 3.941 |
Mechanics | #8 | 3.479 | 3.529 |
Music & Audio | #13 | 3.189 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
make it longer plez
Wow, I really liked this one. I liked your take on the theme a lot! It's not just "attack enemies and they attack you." But rather, they target you with the same type of attack you used, and it was super interesting to play.
I specifically like the level design. There were lots of options for how I approached each situation, between the barrels, shooting, and kicking - it was like a puzzle game and a shooter (or maybe a stealth game?). The idea was really neat and you did a fantastic job designing the world around the idea. I'd love to see a full game with new attack types and world objects - that would be fun!
Of course, art and sound were top-notch as well. This is fantastic!
I also had a good laugh when I kicked a barrel and they did too... That was a really neat moment.
Oh! Thank you so much!!! It is awesome to hear you enjoyed the game this much! It really means a lot :)
Really cool game! I really like the concept! Also the bright lights and the sound effects made the game look and feel great! Nice job!
Yay! Thank you :)
Interesting concept I had fun, great work :)
Thank you :) I'm glad you had fun!
Wow! I think this might be the coolest game I have played so far! Love the darkness with bright lights. Love the color theme. The music is super subtle which works well for the game. The premise is so neat. And what an awesome addition - if you kick barrels, they kick barrels! Super clever. Gives a nice puzzle aspect to it.
I almost couldn't figure out which way to go because at one point it doesn't look like a path in front of you (it doesn't have the pink map border on the sides), and i had just walked over a hole and there were raised platforms on either side so I thought I was stuck or went the wrong way or the game was unfinished: I just didn't know. I restarted and looked around elsewhere first and didn't see another way to go, then I figured out to go through there. I also had a difficult time getting the enemies to kick barrel sometimes - I'd kick them but they would just stand there (or even kick me sometimes, on accident maybe?) It was a little frustrating trying to move the barrels. Maybe that was not what we were supposed to do, but I tried to push the barrels to the enemies that had none around them and were blocking a long pathway so I could draw them away, but they would roll off the edges. I had a hard enough time controlling the movement as it was with the mouse controlling the way I was facing and moving using keys. It was also really hard to move and see because of the angle of the camera. It would have been nicer to see a little further ahead of you and not so straight down. (just my opinion!)
I hope you plan to flesh this out more! It would be a awesome as a longer game too.
Great use of the the theme! Great job!!
Thank you so much for your extensive feedback! I know the enemies were sometimes a little buggy and most of the map was put together very hastily since I was running out of time :D I would love to expand on this idea at some point tho.
A solid game! You made great use of the theme, the music fit perfectly, and the kick felt powerful! I completed it, and I like that there is a choice of whether to hit the enemies or not! Great job!
Thank you very much, I'm glad you enjoyed it :)
The gameplay was snappy and responsive, the simplistic style really drew me in, and that all mighty kick! Really great job, man!
Thank you! I'm glad to hear you enjoyed it :)
Impressive job on this in only 2 days! You even got the ragdoll physics for the enemies working and a fully working level you can complete. Really well done.
Thank you very much!
Game has a really good feel to it. The kick feels nice haha. Good sense of ambience as well. I like how the enemies return to you what you do to them. This can totally be expanded on with more options. For example if you hit the enemy with a flame thrower, they themselves will return fire.
Nice Job!
Felt powerful just with the kick, it feels really good! The enemies really surprised me when I shot them and they all fired back hell at me! Great game & nice job
Thank you very much! I'm glad you enjoyed the game :)
I had a real kick playing this one! Love the use of particles its so cool :)
Yay! Thank you :D
MrAngalo approves
Excellent!