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A member registered Sep 13, 2016 · View creator page →

Creator of

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Appreciate it!
I would have loved to get some actual gameplay in. I decided to upload it with the intention of iterating on it, so hopefully soon :)

That makes it feel much better! didn’t even think of that haha, thanks for the tip :) 

Love the vibes in this! awesome work 

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Good work on participating in the jam, as stated below I was unable to play this. you need to zip up all the files and folders that are with the .exe file. I would be keen to check it out if you upload it after the voting has finished, and if you need some help uploading don't hesitate to ask :) 

Nice work, great atmosphere :), had a little issue with mouse sensitivity but that's a unity thing that I don't remember how to fix :)

Nice work :) thanks

I really liked this little experience :) great work. There is a funny bug too if you chop the ?bad guy? a load of times before you talk to him, he then just hurts himself once you do talk to him :)

Nice work, love the music and style :)

Interesting concept I had fun, great work :) 

I really liked the art and the 'wobbly' animation :) great work

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I think I will take this into a proper prototype because I had fun with it :).

The main mechanic was going to be if you sneak around the zombies they would stay somewhat dormant but the more you attack them the more aggressive they become, so I was enticing players to kill them because they are zombies but that would be a detriment as they progress (do unto others etc)

 Unfortunately I have not finished that programming as you would of seen haha, but on the side I splashed in the survival golden rules but it wasn’t supposed to be the main focus.

You are correct, they cannot hurt you yet, you can only die if you jump off the edge haha.

And as for the music, I feel my greatest skill is in music / sound then programming, and no art skill haha.

Thank you for the comment and for playing :) 

I flew away with the butterfly haha i had fun :) 

I had a little bit of a glitch when transitioning levels but I could play each one if I started the game over :) nice little puzzler, great work.

ahh, sticky keys! haha I wonder if you made shift attack on purpose ;P

Nice little game I tried as hard as I could not kill everyone :)

Nice work, I am liking the soundtrack :) 

cute little game, wish there was more :) . after I finished i started with the weapon already so I did a speed run sub 10 seconds haha thank you 

I enjoyed this, I like the fact that you can shoot the other bullets too :) 

I liked the puzzles, you could definitely extend this :) thank you

Had fun! I think i killed more than i should of thought haha, nice work

Great work :) reliving my youth playing golden eye haha. 

The mouse sensitivity was a bit high but unity does something weird with that anyway. Once I discovered infinite grenades then I was bomb jumping everywhere, love the blender work too   :)

Yes, it looks like you uploaded the exe without the other stuff in the folder. Make sure to post your game later :)

This is relaxingly and pleasantly difficult and frustrating haha great work! :)

Nice work :) I haven't made $500 yet haha

Nice one, I was going for a similar mechanic with the enemies :), but time got the better of me haha, great work

Nice and calming, I enjoyed it great work :) 

This one gets the brain working :) nice work 

a simple mechanic, but still a hint of frustration nice work I like it!

yeah, this looks like it would have had a bit of backend work, great job, I like to soundtrack too :)

Love the lighting :) nice work ! 

Nice work :) , steam VR opened when i started the game for a moment i thought it was a VR game :)

Nice one , thank you!

Nice concept :) , I got the characters stuck in a funny way  on the elevator, should of screen capped it haha

Love the look and feel :) awsome work 

This was a great little game,  fun and intuitive little mechanic :) thank you 

haha, I had fun getting all the buff  :)

I really wanted to fine tune the aiming but ran out of time, it auto aims if you are close enough but I wanted to push the player to not shoot and leave them alone to scavenge. I was working on a system so they would be more dormant the less you engaged and if you “treated them bad” they would “treat you bad” haha. Thank you for checking it out 

Thank you :), ill put some more time into it

:D Yeah unfortunately I was not afforded as much time as I originally planned. I am planning of fleshing it out into a playable prototype as I also like the direction it was going. Thanks!