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A jam submission

Wait For MeView game page

you play a farmer trying to flee the country with his bedridden wife
Submitted by Daedalusreal — 7 hours, 57 minutes before the deadline
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Wait For Me's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#263.0623.400
Innovation / Originality#312.8813.200
Sound / Music#331.9212.133
Game Design#352.5812.867
Overall#362.5512.833
Graphics#372.5812.867
Gameplay / Fun#382.2812.533

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you have 15 days to get $500

Did you use any assets?
Yes :O)

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Comments

Submitted

The mine ate my money down to $255! At least I was able to go fishing again. I saw it through to the end...fishing seems to be the only way for poor John to get any real money.

I think the most helpful thing for the player would be to be able to press a button and see the current amount of money you have.

I do have to ask: Is John's wife somewhere else or is she lying in bed the whole time? 

Submitted

I like the the idea of having to make money to be able to see your wife and help her. I hope you are going to flesh this out more or remake it in Godot. Maybe some mini games for making the money would be a good idea to make the game more fun. At the moment it is a bit repetitive.

Submitted

So we see that you did not have time to finish, and the lack of music is well felt :) . However it's a good base for a more accomplished game afterwards. We can clearly see which screens were made by you, and which not, but it's sure that creating so many assets in 1 week alone would have been impossible... I managed to get 2$ by going to the top of the screen but I didn't have the courage to repeat the maneuver 500 times, and I didn't understand how to go fishing to sell them :) . We would like to see more ;) .


Submitted (1 edit)

I wanted to see the game through to the end but there was some information that was left out and made it a bit tougher. For example, I assumed that the fishing option was the best way to make money? When I would sell a bulk of fish, it seemed to not have a consistent amount of money I was receiving. It would be nice to know how much I made after selling (it'd also be nice to be able to sell all fish at once).

I managed to get $491 from fishing, so I went to the mine to get the last $9 since the mine seemed to give me $1 every time despite saying that it would be a random amount. Unfortunately, when you interact with the mine, it seems to set a variable instead of adding to it. I had $491 when I went to the mine and then it told me that I now have $255 (I'm assuming because 255 is the cap on a single variable's value). So I basically lost all of that time spent spamming the fishing :(

Oh, and I see that it says you have a certain number of days to collect the money? I might've missed something but it didn't seem like there was any limit on time. I almost collected the $500 without leaving the first day.

Submitted(+1)

wasn't very fun and what was there were from pre-made assets. no music, but the use of the theme was decent.

i would try to make it more obvious to the player what they should be doing or giving hints to where they should be going to to find money. i was pretty lost most of the time.

this concludes my analysis of this entry.

Submitted(+1)

wasn't very fun and what was there were from pre-made assets. no music, but the use of the theme was decent.

i would try to make it more obvious to the player what they should be doing or giving hints to where they should be going to to find money. i was pretty lost most of the time.

this concludes my analysis of this entry.