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Moon Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #13 | 3.921 | 3.921 |
Graphics | #16 | 4.289 | 4.289 |
Overall | #26 | 3.816 | 3.816 |
Innovation | #26 | 3.737 | 3.737 |
Theme interpretation | #35 | 3.816 | 3.816 |
Gameplay | #78 | 3.316 | 3.316 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/maxhimmel/Moonshot/tree/master
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Comments
Awesome art and music - really took a simple mechanic to another level :)
Super beautiful art, I just love the style of these visuals! It took a couple of tries, but I was able to beat it, and it was a little confusing as to where to go at first since the arrow didn't seem to move, but eventually it did! Great music, too.
Chill music, nice art. Movement was interesting and I didn't have many problems getting used to it. What was hard for me was finding stars to recharge my energy. Though I know they appear on the minimap, I can't seem to find them later in the game. I couldn't reach the portal, sorry :(
Art and music was fabulous. Loved the chill tunes. The movement mechanic was clever, but a little clunky to use. I played a few runs before I read the instructions on the itch page. It would have been nice to have that blurb on the main start screen. I really liked having the credits nice and big on the main page though - very cool thing to do on a jam game, especially when the art, music, and programming are clearly pretty top notch.
Overall, very cool. Very polished. Wish I could have found the portal.
A very smooth game. I tried bum-rushing to the end and quickly realized that wasn't going to happen. The art, music, and sound effects gave this game a great feel... Sort of in the same line the flavor of games like Tiny Wings or it's clone Time Surfer. (These are very much intended as compliments). Not much negative/constructive to say here -- just a solid entry and one of my favorites of the jam so far.
Great style and nice idea.
The art it's from another world!
The gameplay was interesting and original but repetitive after some time.
As a suggestion maybe add some type of interaction with the world/space.
Oh man, I love this one.
I really like the art style, reminds me a bit of little big planet. The sound was really nice, just worked, and the gameplay was super easy.
Also, the death scene.... was so tidy and cool.
5 stars
Oh man, I love this one.
I really like the art style, reminds me a bit of little big planet. The sound was really nice, just worked, and the gameplay was super easy.
Also, the death scene.... was so tidy and cool.
5 stars
i just wanted to get that cool ass win screen :(
really fun game among my fav in this jam surely
good work whole team
Was very surprised when I jumped and the planet moved. Super cool idea! It was fun to just explore and take in the cool art. Good job!
Great music, great graphics, nice balance of control and challenge . In sort of parallel to other comments, I think it would be cool if there were some reward as you play through or some progression/some sense of gaining something.
Definitely enjoyed playing this and not just trying to rate, and...I cannot emphasize this enough...but excellent taste in choosing a title haha :).
Very cool art :)
Gameplay-wise, it felt more like a survival game. I played several times, and was not able to get to the end, didn't really know where to go.
Wow, despite the fact that game mechanics are simple and common, it was new experience to me.
Like it.
fun to play, well polished, cool music! Not sure where to go and if there's an end, but I enjoyed it overall
Nice concept, really good art and sounds.
Only issue for me was that I didn't understand where to go. Now I found out in the comments that I should have followed the arrow on the minimap. :D I tried it first but it felt like the arrow is not adjusting, so I thought its just part of the settings button and ignored it. After all, I didn't find the portal ;(
The music and art direction was awesome. I loved the character and personality. Controls felt great and I appreciated that you had two different movement options for moving around the moon (I preferred relative).
It took several tries, but I finally found the portal. After a while, I thought the arrow was a red herring because it took so long to find the portal. Because of that, I started looking at other places in the map, but eventually I stuck with the arrow and made it.
If I could give some feedback, I would recommend getting rid of the map altogether and simply having an arrow at the edge of the screen for navigation. I found myself almost entirely looking at the map while playing, only glancing back at my character in order to position myself better to get a star.
Other than that, though, it was a really cool concept and I loved everything about the art.
Also, I have a quick question. I am new to Unity (this jam was my first Unity game), so I am curious how you were able to get the arrow to be next to the selected menu item. I was able to figure it out for my game, but I'm not sure if I did it the "right" way, so I'm curious how others accomplish this.
You can message me on discord and I can walk you through it. Pretty simple use of interfacing with the EventTrigger component.
maxletraxle#2939
Thanks! That is exactly what I needed. I ended up creating a class that implemented the ISelectHandler and ISubmitHandler interfaces, so I almost got there. I didn't come across the EventTrigger component in my searching though. That's exactly what I was looking for. Good to know for the next one.
Unique controls, I had fun playing this!
The art is beautiful! I especially love your UI, the game play is fun as well. Easy to catch on to the game's controls.
Loved the artstyle and the interpretation of the theme !