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A jam submission

NanoDoom2dView game page

from darkness and marshmallows, our hero is born...
Submitted by banzaiMimic (@banzaiMimic) — 1 day, 18 hours before the deadline
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NanoDoom2d's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#943.6593.659
Audio#943.4393.439
Theme interpretation#973.7803.780
Overall#1533.2203.220
Gameplay#1623.0243.024
Innovation#2042.7802.780

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL:
https://github.com/banzaiMimic/NanoDoom.2D

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Comments

Viewing comments 14 to 1 of 34 · Previous page · First page
Submitted

It it a bit too hard I think

How to I punch a bug without losing HP?

Anyway, it was fairly fun and interesting, good job!

Submitted

I enjoyed playing the game and I liked the SFX and VFX. 
I couldn't find a way to punch the bugs without losing HP though, wanted to play more!

Submitted

Nice gameplay and graphics, a bit tough though, maybe add a way to heal your health.

Also when punching sometimes I am not sure if a punch actually hits or not. adding a hit flash to the enemy would be a good visual feedback. GG!

Submitted

Nice gameplay and graphics, a bit tough though, maybe add a way to heal your health.

Also when punching sometimes I am not sure if a punch actually hits or not. adding a hit flash to the enemy would be a good visual feedback. GG!

Submitted

The Best Game

Submitted

Had fun using the dash ability and the punches very quite satisfying. 

Submitted

Fun gameplay, a bit too hard maybe. Dashing into groups of bugs is very satisfying! Loved the graphics and the effects.

Nice work!

Submitted

Nice Game , Gameplay is litte hard , but is nice for challange

Submitted

Arts and mood are good. Gameplay is little hard, but fun.

Nice job!

Submitted

Nice game! Good graphics and effects. The controls are a little difficult to use though.

Submitted (1 edit)

I like the the illumination on the blood splashing. The game is a little hard though so I started jumping/dodging the enemies instead of fighting them XD Nice work! (This game makes me want to learn how to make blood splashing in fact I will go google it right now XD )

Submitted

Adding that bug splatter VFX upon killing enemies was SO SATISFYING. I personally struggled alot with making any progress with this game, it’s tough! Im not an MLG gamer tho…Awesome submission!

Submitted (1 edit)

Bug was the theme for this year's game off, and Nanodoom 2D certainly delivers those in droves. The movement in this game feels effortless, I just wish I could do it a little more before being slaughtered by a horde of mantis-like claws. The especially great highlight for me was finding the speed powerup. I yearn to find whatever comes far to the left and right of it, as I can't seem to find a way to strike the bugs other than with the power up and not take damage, a losing proposition. The blood spatters are a satisfying glowing green, so when the powerup is propelling you through hordes of bugs it feels fantastic, but when that powerup runs out, it feels difficult and confusing.

Developer (1 edit) (+1)

Hope whoever crosses here enjoys!

had a blast learning, building, & watching this come to life a bit!

Thanks to @Crossedkiller for Music & SFX!

Viewing comments 14 to 1 of 34 · Previous page · First page