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One Bag at a Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #45 | 3.750 | 3.750 |
Audio | #79 | 3.500 | 3.500 |
Graphics | #80 | 3.750 | 3.750 |
Overall | #80 | 3.583 | 3.583 |
Gameplay | #96 | 3.333 | 3.333 |
Theme interpretation | #173 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/dtano/GameOff2021
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Comments
Fun idea, love taking usual scenarios with different viewpoints. Loved the different stats and possibiulty to sharpen your packing skills, but still, not knowing what kind of customer comess next, kept itself fun challenge. Got to say that propably played this most times again from jam games trying to better my score.
Great work! :)
Thank you for the kind words! I'm glad you enjoyed it!
Good game! 9/12 is my personal record, and i have a lot of matches at the end.
Thank you for playing!
Finished with 10/12 surviving! Cool concept and hard for me cause I like to hoard in games like this hahah. Great work!
Thank you for playing!
Finished with 9 survivors. I wish there was a preview on what happened to them on the world map, haha
Thank you for playing! Yeah that sounds like a pretty cool idea :D
Hi, played your game for three rounds and I could only save up to 8 of them XD. If I put more time into this, I can definitely bring out the math nerd inside me and start doing more calculations on what's better for the probabilities of success. This game definitely forced me to think about what I should do with my limited resources. Great game you've just made. Keep up the good work!
Thank you for playing! We really appreciate it :)
this is a management game, which is I tend to think better to save this person or keep the items. At the last, I finished with 8 survivors out of 12.
Thank you for playing!
i like this type of games 10/10
Wow, what a great concept! It is obvious that a lot of work went into making the game, it is nicely polished. The sprites of the visitors convey a lot of character, so I could see this even being a story-driven game with the "customers" sharing their life story and how they have been affected by the apocalypse. I like the variety of traits leading to strategic decisions.
For me 10/12 survived :)
Thank you for the kind words! We're glad you liked it :)
interesting concept! I only had 7/12 survived, but it was fun to play, especially with the strategic component, deciding which items you might need later on
Thank you for playing!
The concept is super interesting, we can think of lots of ways to refine it: maybe add dialogues for the characters, some of them could have bags with more or less space… In overall that game that has potential.
Thank you for the feedback!
What a unique game.
The management system is neat. I did not expect to be judged towards the end, as I saw people, who did not survive and to be honest, that was impactful, but, because of the tone being more light I took that easy.
I would gladly enjoy playing a much longer game with more difficulty and mechanics. Amazing job developers.
Thank you for playing Niven! We greatly appreciate it.
Is it strange to say that I've had fun playing this when in many cases, the biggest parts of the game were to be had by imagining the survival of these folks in my head (I got 10/12, not bad I think!). It's sad to say, but when supplies dwindle, and the smoker with only one negative trait comes along, I think I sent him along with a knife, and let him take his chances on his coin flip odds. I had others who were more easily helped! (He survived, two of the best equipped died, but they say God laughs at man's plans). Day one, at the end of the game, is prominently displayed at the top of the screen. I can only assume this means you intended to make this game a longer affair at some point during development. I would have loved to see this game extrapolated as it has a very interesting concept from the outset!
Thank you so much, we're glad you enjoyed it! Yeah we were planning to do more, but we didn't have enough free time unfortunately.