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Ninja Frog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #150 | 3.333 | 3.333 |
Audio | #173 | 3.000 | 3.000 |
Gameplay | #229 | 2.733 | 2.733 |
Overall | #294 | 2.600 | 2.600 |
Innovation | #387 | 1.867 | 1.867 |
Theme interpretation | #432 | 1.867 | 1.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://assetstore.unity.com/?q=pixel%20adventure&orderBy=1
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Comments
nice game!
Really nice pixel art and the controls felt tight and responsive.
The sounds and visuals are pretty good. The gameplay seems to be lacking a bit, there weren't many interesting interactions but the first 2 levels could be used a solid base for the future. Hope you work on this project more and flesh it out :)
Very short simple 2d platformer. Nice SFX
Art was good. But only 2 levels :(
Sfx were really nice and looked awesome!
Its a short cute little platformer. If this is your first gam jam entry then well done on the start of what will hopefully be a productive road in game dev for you :) I would have liked to do a few more levels as it seemed to end just as I got the hang of the mechanics on each of the levels. Level design was good, would love to have been able to do actual full screen on it. Keep doing your thing and keep going!
Love the little frog guy! Very cute walking animation.
Nothing groundbreaking but a nice little platformer - Music felt good and frog-esque too :D
Well that was short and easy.
Really liked the visuals but looks like it was a ready made asset pack. And by the way you just linked the asset store package, it's not what linking your sources and assets really means. It should be a link to your (usually git repo) with the source code and assets.
It controlled pretty well too. At least when there really wasn't any challenge needing more control or precision. It was kinda annoying to wait for the elevators as you could easily catch them way off sync. Same happened to me on my first encounter with the horizontal one as it was just moving towards the beginning while I jumped to it. Even worse can happen on the double elevator where they're so badly off sync that the player might not even see the second elevator at all for quite a few cycles.
Just forcing the player to wait around for no good reason isn't great design. You could have them not move when the player isn't close enough to kinda make them automatically be in the correct phase when they're encountered.
And by the way, your saw blades are spinning in the wrong direction. The pointy tooth is the cutting bit. 😅
Thankyou for your opinion. Soon gonna fix them.
Liked the graphics, the sound is a little too loud. 🐸