Yeah, it'd be nice to have always running somewhere. Could also be cool to have some sort of "listen mode" where it could react to music too
Loose Bit Labs
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LOL, thanks a lot! Yeah, I was laughing a lot when working on it. There 's a lot of silliness. I also kept getting sort of lost running around the city and digging the track (from Zen Man on pixababy).
Almost feel like it'd be cool to let users pick tracks and maybe have the city vibe along... Wish I'd thought of that idea a week ago :-P
Thanks for the feedback! We had a lot of back and forth on the bonus blocks so it works differently in the 2 modes. Initially we were planning to make it line up more like Tetris, so that may have also added to the confusion. It seems like the block placement should somehow affect gameplay... but not quite sure how to bring it in other than using it to sort by size maybe...
We definitely wanted to do a tutorial mode to introduce the mechanics better and a leaderboard and all that but you know how it goes!
The sound levels were definitely a challenge and part of the tuning that could definitely used more cycles. Thanks for the feedback (get it? sound effects, feedback 😅)
The mechanic for the box moving seems to have been the most confusing aspect. You can really click and drag anywhere, the effect is based on the direction from wherever you click. In retrospect a visual clue would have been helpful.
Thanks ! Glad you liked it 😀
The game modes and levels are configurable 🛠️ and we may have run afoul of making it too difficult to move things from having played it so much and not want it to be too easy. We talked about having it be smarter about block selection but just didn't get around to it before the deadline.
Hit a bit of project fatigue 😵💫, but definitely planning on continuing it 💪
Wow! This is awesome! Really enjoyed the low poly look and re-scaling the box I was standing on was super fun! The menu and save systems were also very well done. Makes we want to get a controller now
Had a few camera clips especially in the tutorial valley. Once the skeletons were small, I had a hard time judging their position to jump on them and a few of my bombs didn't go off for some reason.
All in all, really well done!
It's definitely proving a challenging mechanic! It's not so much clicking and dragging the boxes as tossing them around by frantically clicking anywhere on the screen then dragging and quickly releasing the mouse to fling them around.
Lol, it sounds a little crazy🤪 but with some practice you can actually throw them up pretty high.
Thanks for taking the time to check it out and the great feedback 🙌
Scaletris is a puzzle game where you have to scale pairs of blocks to match them and clear levels. In classic mode, each level has a special non-scalable bonus block that needs to be collected in the area to the right of play. In quest mode green allies help battle red enemies as you collect bags of gold coins to earn bonus levels. Passing bonus levels grants an extra life to replay failed levels.
https://itch.io/jam/game-off-2023/rate/2396322
We'll happily repay ratings with the same shiny coin: ratings! 🪙
Feedback greatly appreciated! Here is a video about our game:
Scaletris ⚖️ was made in Godot! Check us out: https://itch.io/jam/game-off-2023/rate/2396322 😁
Thanks! Really glad you liked it! There's definitely a learning curve! Its funny the logo looks like Mahjong 😅 May need a redesign
The music is all from pixabay which has a lot of really amazing content. Really need to clean it up, but here is a list of assets for sound and music: https://github.com/loose-bit-labs/scaletris/blob/main/CREDITS.md