Play game
Scales of Justice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #213 | 2.900 | 2.900 |
Graphics | #240 | 3.000 | 3.000 |
Innovation | #252 | 2.700 | 2.700 |
Overall | #343 | 2.400 | 2.400 |
Gameplay | #354 | 2.200 | 2.200 |
Theme interpretation | #400 | 2.000 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/codorizzi/GJ2023
Leave a comment
Log in with itch.io to leave a comment.
Comments
I liked the atmosphere. I'm not very good at escape rooms, though XD
Nice atmosphere with the background sounds and the imagery. I could only make a little progress in the puzzle - getting to the scale. But even then, I was unclear how I got there.
I might have missed something, but in the games current state, it doesn't feel like there is enough feedback for the player to solve the puzzle. Whenever I press a button or pull a lever, I ended up desperately looking for a graphical change or something in the description of the room or the events that changes, and I couldn't find anything. So, I mostly ended up randomly trying things without progressing. I did eventually end up in a bridge room, but I didn't know what I did to achieve it.
Interesting choose-your-adventure type of game. I had fun clicking around, although I perhaps should have been paying more attention to certain aspects I did eventually find my way pretty far into the game I think! Well done!
Neat! You created a nice atmosphere! I just feel like it would've been cooler if you could click things in the actual scene without using buttons, but I guess I know why you decided to use buttons instead. Nonetheless, nice job!
Nice work! I think it has room for improvement in terms of feedback to the player and explanations because it gets a little hard to understand. But great overall! Congrats!
Thanks, it was a lot of fun to make. This is just a proof of concept for a larger game. I should have made an introductory scene with some explanation of the task at hand. Thanks for the feedback.
I like the game and the atmosphere but could not figure out the puzzle. I think it was time based and that does not fit the game play style. I could be wrong.
Excellent point, the timing aspect did feel clunky and I think you nailed it on the head.
I couldn't get past the scene with the blue and red bridge, so I would have loved to see the game giving hints, when the player unsuccessfully pushes an button more than ten times or something like that ^^ But I really liked the atmosphere and idea.
Hint: When you move makes a difference after the switch usage.
i didn't understand the theme interpretetation , but the UI is cool.
Thank you for the feedback. Granted, the theme comes from what the environment is, and that isn't initially obvious.
Searle did a great job on the UI. He built an engine and allowed me (a novice programmer) to build something using it.
Hi, too hard to understand what we need to reach on start. UI seems pretty!
We ran out of time. I think an opening scene with some explanation would have helped. You can get a little bit of explanation if you look at the central room.