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A jam submission

Scales of JusticeView game page

Game Off 2023 Entry
Submitted by searle (@JSqearle), Gastel
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Scales of Justice's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2132.9002.900
Graphics#2403.0003.000
Innovation#2522.7002.700
Overall#3432.4002.400
Gameplay#3542.2002.200
Theme interpretation#4002.0002.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/codorizzi/GJ2023

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Comments

Submitted

I liked the atmosphere. I'm not very good at escape rooms, though XD

Submitted

Nice atmosphere with the background sounds and the imagery.  I could only make a little progress in the puzzle - getting to the scale. But even then, I was unclear how I got there.

Submitted

I might have missed something, but in the games current state, it doesn't feel like there is enough feedback for the player to solve the puzzle. Whenever I press a button or pull a lever, I ended up desperately looking for a graphical change or something in the description of the room or the events that changes, and I couldn't find anything. So, I mostly ended up randomly trying things without progressing. I did eventually end up in a bridge room, but I didn't know what I did to achieve it.

Submitted

Interesting choose-your-adventure type of game. I had fun clicking around, although I perhaps should have been paying more attention to certain aspects I did eventually find my way pretty far into the game I think! Well done!

Submitted

Neat! You created a nice atmosphere! I just feel like it would've been cooler if you could click things in the actual scene without using buttons, but I guess I know why you decided to use buttons instead. Nonetheless, nice job!

Submitted(+1)

Nice work! I think it has room for improvement in terms of feedback to the player and explanations because it gets a little hard to understand. But great overall! Congrats!

Developer

Thanks, it was a lot of fun to make.  This is just a proof of concept for a larger game.  I should have made an introductory scene with some explanation of the task at hand.  Thanks for the feedback.

Submitted(+1)

I like the game and the atmosphere but could not figure out the puzzle.  I think it was time based and that does not fit the game play style. I could be wrong.

Developer

Excellent point, the timing aspect did feel clunky and I think you nailed it on the head.

Submitted(+1)

I couldn't get past the scene with the blue and red bridge, so I would have loved to see the game giving hints, when the player unsuccessfully pushes an button more than ten times or something like that ^^ But I really liked the atmosphere and idea.

Developer

Hint: When you move makes a difference after the switch usage.

Submitted(+1)

i didn't understand the theme interpretetation , but the UI is cool.

Developer(+1)

Thank you for the feedback. Granted, the theme comes from what the environment is, and that isn't initially obvious. 

Searle did a great job on the UI. He built an engine and allowed me (a novice programmer) to build something using it.

Submitted(+1)

Hi, too hard to understand what we need to reach on start. UI seems pretty!

Developer(+1)

We ran out of time. I think an opening scene with some explanation would have helped. You can get a little bit of explanation if you look at the central room.