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A jam submission

FruitstrationView game page

Fruitstration is an unique game that combines the fun of procedurally sliced fruits with frustration :)
Submitted by Daniel V. Macedo (@danielvmacedo) — 1 day, 7 hours before the deadline
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Fruitstration's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#333.8333.833
Graphics#374.1004.100
Gameplay#383.7003.700
Innovation#403.7673.767
Theme interpretation#464.0004.000
Audio#683.5673.567

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/valentegamedev/ue5-fruitstration-gameoff-2023

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Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
Submitted (1 edit) (+1)

Love this one!  Definitely appreciate the detail, I'm curious how you handled texturing for a potentially infiinite set of meshes xD.  And great job with the gameplay, it's very satisfying.

One thing that I might have missed in the tutorial was it took me a moment to realize you could only slice "upward," but think that one's on me.

Honestly, the only fruitstrating thing about it for me was that it acted pretty screwy messing with my screen resolutions and such, and sometimes it didn't seem to detect properly, like the mouse position was off and couldn't click thus.  I have one ultrawide and one regular, but either way after I went from, say, the tutorial to the menu/game, it resized again.  

Ultimately, though, I could alt+enter and play it windowed mode and then it was more difficult to stop playing.  Great job!

Developer

Thank you for the feedback! I will see if I can test it on an ultrawide screen! Thank you for letting me know about this issue :)

Submitted(+1)

wow that was a nice game! i realized how terrible I am at cutting these fruits LOL

Sometimes when I cut a small piece it just flies off the table, I don't know if this is on purpose to make it difficult, but I liked it anyway

Developer (1 edit)

Yes! It is :)

I don't know if you noticed, but the strength of the cutting/slash is based on the length of the cutting plane. So, you need to be careful and not just "smack" the knife, or you might lose your fruit :)

Thank you for the feedback!

Submitted(+1)

This game is so satisfying and really well polished. I really enjoyed it. Nice work - thanks!

Developer

Thank you for the feedback!

Submitted(+1)

Wow, just learned I am TERRIBLE at eyeballing fruit weight. The game itself is fantastic, very well polished! The tutorial part was so friendly it had me going in feeling confident, but I couldn't cut it in the real world.. such a waste  -_- Great job though, really impressive submission!

Developer

That's great!!! I'm so happy to hear that :) You described exactly what I had in mind for the game :)

Thank you for the feedback!

Submitted(+1)

Wow this is crazy polished for a jam game! I loved the "You are such a waste" menu XD

Developer

I'm glad that you liked! Thank you for playing!

Submitted

np

Submitted(+1)

This is really fun and satisfying! I was freaked out when I was starting to run out of time and the game shook and alarmed at me, that felt kind of out of place lol, but it was funny. 

Developer

Thank you! Yeap! The idea is to increase the level of frustration/stress of the player a bit 🤣

Submitted(+1)

The cutting of the fruit was so satisfying! Great game!

Developer (1 edit)

I'm glad to hear that :D Thank you!

Submitted(+1)

This mesh cutting effect is just awsome. Crisp and fast. Loved it!

Developer

Thank you for the feedback!  I had planned to have a "relaxing" mode just to slice fruits as much as you want :P However, I didn't have time to incorporate it into the final game in time :/

Submitted (1 edit) (+1)

I liked the game simple but has a good game loop and polished.  Failure was a little too intense :)

What method did you used to cut the meshes?  Our game also has a cutting  part but sliced parts does not look good like this one.

Also I wish game gave us more than %5 leeway

Developer (1 edit)

Hello! Thank you for playing! I've used Unreal's geometry script plugin, it's still in beta, but it works pretty well. I've faced a few bugs here and there but managed to overcome them.

I plan to write a tutorial about it pretty soon :)

I might add a little hint into the description that might help players go through the whole game. As I replied to plexsoup, there is a little trick (that I left on purpose) that you can press the "retry" button to replay the current order without penality if you decide to do so before you reach 5 seconds :P

Submitted(+1)

Great game! I'm very impressed with your technical mastery. The procedural fruits are fantastic! Slicing them up feels great.

As far as gameplay, it's a bit challenging for my taste. I might have liked a difficulty option to give me a little more room for error. But tuning difficulty is impossible: you can't please everyone.

Well done!

Developer (2 edits)

Thank you very much for the feedback! I agree that maybe I set it up a bit hard :P

However, if you have a chance to play again, there is a little trick (that I left on purpose) that you can replay (by pressing the retry button) the current order without penality if you decide to do so before you reach 5 seconds :P

Viewing comments 10 to 1 of 30 · Previous page · First page