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Scaling Sqartan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #96 | 3.400 | 3.400 |
Theme interpretation | #130 | 3.500 | 3.500 |
Graphics | #170 | 3.300 | 3.300 |
Gameplay | #212 | 2.900 | 2.900 |
Overall | #219 | 3.000 | 3.000 |
Audio | #295 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/StepY1aoZz/scaling_sqartan
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Comments
Interesting scaling method. Once I got the hang of it - the movement was alright but the dodging was very difficult given the speed of the attacks vs the time it took to move when releasing.
The Q and W keys do not work on Firefox and Mac.
Game was unnecessarily slow on jumping while enemy attacks were fast. If dodging was simpler or at least we had a way to dodge when we were stationary game would be more fun.
Thanks for the feedback!
I liked the style, Q and W arrow directions were inverted I don't know if that was on purpose but it was a little confusing. Challenging game, nice job
an interesting game! i found the concept silly in the best possible way :) i didn't end up making it to the top, but i had a lot of fun trying
Really cool game overall! I love the idea, and the counter mechanic adds a great dynamic; otherwise, the game might feel a bit boring. Really good job! ^^
Creative mechanics! I like it
Thanks!
Really unique idea good job, surprisingly quite difficult/.
Thanks for the feedback!