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Serpent Scale Quest - Pico-8's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #173 | 3.070 | 3.070 |
Theme interpretation | #179 | 3.163 | 3.163 |
Overall | #201 | 3.093 | 3.093 |
Audio | #205 | 2.930 | 2.930 |
Graphics | #216 | 3.140 | 3.140 |
Innovation | #263 | 2.651 | 2.651 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Sadodare/serpent_scale_quest
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Comments
The first two levels of air where fine but the third one kicked my butt! Sometimes on fire when I would die it would respawn me surrounded by fireballs so I would die again immediately. Very neat concept and implementation with fitting sound effects, Good work!
Really nice. The first level (fire) was difficult but the third level (earth) was quite easy. However, the last level (air) is just not possible for me. It seems like the game is registering some keys even on slower pace, and so I wasn't able to finish it.
The music was different for each level giving each level a unique feel and vibe.
Thank you for giving it a try and the comment. Air could definitely be a bit better with timings.
I really enjoyed the retro aesthetic, but there is an issue where if you die, there's a chance to spawn right next to an obstacle and instantly die again. An easy fix would just be to make the player invincible for the first couple of seconds, or not have obstacles start in the middle of the screen for the snake section. I enjoyed the variety of the other minigames though! Great job.
Thanks for giving it a try. Yeah I think some of those little fixes would make certain aspects less frustrating. I agree with you there. I hope you enjoyed anyway!
Cool retro style game. The air level felt a little off with the music, but nice entry. Congrats!
Thanks for giving it a go and the comment!
Good game, but quite hard. I managed to complete the water and earth levels. Fire and air levels were too hard for me. I felt that in the air level, the notes didn't fit too well with the rhythm of the music.
I enjoyed playing something quite different, by the way, the music and the art are very cool!
Fire is pretty split even on people thinking it's too hard, but I agree the air level could be a little easier and I'll try to line the rhythm up a bit better post-jam. Thank you for trying it out and the comment!
Dang, as if the game of snake isn’t hard enough already! Cool seeing a few pico-8 games submitted for this game jam. Nice work!
Yeah, I need to balance that difficulty a bit, =P
fun game with different gameplay. I get stuck on the final level, I think 20 is very hard. Level 4 is hard to hit the right place on beat but fun, which reminded me a Korean game called Audition Online which is full of my child.
pico-8 is cool, I remember one of my friends recommended this to me when he first tried to develop a game. xD
Thanks for trying it out!
an fun and interesting series of games! the music didn't line up with the inputs in the air one, but otherwise this was really well done. it was cool to see so many takes on the theme!
Thank you for trying it out and the comment!
Very nice! I really like the retro graphics and the variety this game offers. Even though I didn't manage to finish all the levels, I had fun! I also saw that you implemented a rhythm game!
Good job!
Thank you for playing and the comment!
Wow, this was really difficult. I didn't beat the final level, but the Pico-8 atmosphere looks cool and the gameplay was well done and addictive. I like the variety of gameplay styles and liked the fresh interpretation of the scale theme in the forest one. Graphics and music were cool too! and props for making a rythm game, I know for a fact they're not as easy to make as it could seem. Great work!
Thank you for playing! Yeah, it was harder than I thought it would be to try and line up those arrows on the AIR level....perhaps in an update after the Jam I can make that work just a bit more smooth.
Hey, nice game! I liked both the variety of games as well as the art. Pico-8 has a really nice charm that I felt fit really well the arcade like gameplay of the game.
I only have a couple of point of criticism:
- I felt like the fire level was way too punishing / difficult compared to the rest of the levels. Maybe instead of resetting the player back to 0, it could deduct 1 point from their counter to make it a bit easier.
- I really liked what you did in the air stage. The traditional DDR gameplay is always quite fun. I will say that, especially on the first slower track, the audio & gameplay got out of sync the longer the track went on. I do know, however, that making a synchronization system in a game like this may be a bit beyond scope for what you were going for, so no biggie!
All in all, a charming game that adhered to the theme well. Good job!
Thank you for playing! I plan to re-read the comments after the jam and potentially fix some things as an update, As such, your criticism won't go forgotten and I agree with both points to some degree. Thanks again.
Feels like an arcade game in terms of difficulty, style and gameplay. Great job!
Thank you for the comment!
The evolution of Snake such an entertaining take on a simple idea. Very fun, honestly. Good job! ^^
Thanks for playing! Glad you enjoyed it.
Some parts were too easy and others were too hard. I could not finish the game is there an ending?
I understand, sorry about that difficulty balancing. I'll be fixing that after the jam. Yes there's a final level that's the 4 levels even more difficult and then a final message. Thank you for trying it out.
I liked the spin on the good ol’ snake game for Fire and Water. I did think they were a little punishing at first but I eventually got used to them and got through them.
I don’t think I quite understood the Earth one so much, I just ended up touching the stone in ascending order of numbers, and got through it.
Air starts out real chill. I thought it was a tad bit slow but then I ate my words on the third part of it. I could not get through it, it was so fast and difficult!
So, the difficulty balancing could be tweaked a bit, but the game is really well made, has some cool vibes, and I wished I could have seen the ending.
Great job!
Thank you for the feedback! Yeah the difficulty didn't get balanced as much as I wanted. The earth level works like a balance scale. First weight picked up goes to left, next is right, then left, etc. Success is a balanced scale as indicated in the score area in the top of the UI. Thanks again for playing.
Fun Fire and water are very hard. Love the retro Gameboy vibe.
Thank you for playing and the comment!
Pretty cool, i like the retro vibes.
Thanks for playing.
I liked it a lot. Started off as a cosy spinoff to snake and then some other gamemodes came in. I think the spawning for the fire and fish needs to be changed a bit so you have a grace period when you spawn. Sometimes I died and died ímmediately after because the obstacles spawned so close.
The earth level was cool, didnt understand it first. Thought you had made it wrong because there was not an even amount of stones hehe.
Couldn't finish the air level but I think that was a skill issue.
Thank you for the feedback! Yeah a couple have brought up a grace period. In the final level I implemented a method where the snake doesn't move at first and you can't get hit until you do but I didn't have time to mimic that in the others.
The air one got a bit hardcore at the end hehehe, but overall very entertaining game.
Thank you for playing! I'll be making updates after the jam to make it a little less "hardcore" in certain spots, 🙂.
I love Pico8 games and style, the theme is a little weak, but i loved the first 3 worlds/challenges but the Air one is just not fun, the hit detection on the notes isn't always on point. But it was fun to play the game as a snake
Thank you for the comments and for giving it a go! Glad you enjoyed 3/4 of the levels, at least.