I like the cave music and graphical atmosphere, but also the idea to have the secret life of an npc is interesting.
I couldn't go too far to explore as the enemies are very powerfull, perhaps it could be gould to balance the level a bit more.
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GitHub repository URL
https://github.com/ALee888/secret-life-of-a-blacksmith/tree/main
Game description
The Secret Life of a Blacksmith is a 2d platformer that I solo developed and is my first "official" release. In the game you own a blacksmith shop and every week can delve into a cave in search of minerals to sell. The goal is to raise enough money to pay rent at the end of every month or risk closing the shop.
There are more features I would like to add but the 4 weeks snuck up on me and I had to cut corners to get the game loop in completed. Please enjoy what I have and any constructive criticism or comments would be appreciated!
Theme interpretation
The idea that influence my game was the "secret life of an npc".
The secret life of the blacksmith is his adventures in a cave that allows him to collect minerals that he can sell to keep his shop open.
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