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A jam submission

PlansView game page

They say you should plan your future, so every action besides movement needs to be planned before.
Submitted by Lfzinho (@Lfzinho2) — 1 day, 6 hours before the deadline
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Plans's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#24.1054.105
Graphics#44.1054.105
Overall#43.6533.653
Theme#54.0534.053
Gameplay#163.1583.158
Audio#182.8422.842

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I played through this the other night and got stuck on what I thought was level 2. I just re-watched it after watching your YT walk through and I think I got teleported to one of the higher levels (4 I'm guessing).

After talking to the first character I shuffled the TODO list and clicked 'View Map' a couple of times...however I clicked a little rapidly because I was trying to move on the map (click and drag etc.) to view the whole level. So I got teleported to that level and got stuck because I had the same To-do list as level 2 and couldn't cross the gap. I tried reversing time in the middle to see if it was some tricky thing like that but nothing worked and I gave up.

I liked everything else about the game; graphics were well done, sound was nice, and I really like the idea. Will have to try it out again when I get a chance, but great submission!

Developer

Thanks! I can't even imagine how that happened haha

Submitted(+1)

YOU CAN CHANGE THE TIMES!!! 

Maaaan, I spent more than an hour to solve the rocket boots level without changing the times, and I think Stiggstogg did the same. It was only Silv-R Dev's comment that gave me a hint. I didn't understand how could you wait with the rocket boots. And when I restarted I noticed the - + signs. 

Why, oh, why you didn't add the button border to those buttons too?

It seems you shot yourself in the foot with the same UX mistake I did with my upgrades.

Then came the bugs. I already noticed one before I knew about the time adjustment options, when the third level got started after the first level, with the to-do list of the second level. This never happened again, so I was fine with it. 

But I wanted to play safe. Give me enough time for everything. I reached the part where you have to make the pixel-perfect suicide jump above the spikes right into the small opening between two moving enemies, then another one to get out. I spent there a lot of time. But I was relaxed, knowing that if I can't make the jump, I can still try to fly long enough to reach to other side. I looked at the clock and faced the truth. You can't set any event to more than 10:00.


So I started over and when I finally made the jump, I was resting in the second checkpoint waiting for the rocket boots to finally activate in the right time, at the 9:30 mark, it never happened. It just got striked through and gone. I spent a good 15 minutes to get to that part again, and finally by starting to repeatedly hit the jump 1 minute before the mark I finished the level.

I tried the next level for a few times. Then I took a long look at it, and concluded that this is not my game. To many hazards kill you instantly even though you didn't touch them. I guess because of the rectangular hit box.

I also noticed that if you keep pressing the buttons for a few seconds after you died, you die again immediately. It's not that annoying though, since you lose almost no time.

The sounds are fitting, and I also think, that some music would have been nice. Anyways, that clock noise should be replaced with an actual, animated clock that shows every seconds, not just every 30th second. If you want to keep it, you could still find some music that has some distinctive sound every 30 secs, loops after 30 secs, or puts additional layers on every 30 secs, like a progressive techno song.

Overall, this is a beautiful, polished, almost perfect game. It's just too hard for me, and sometimes not intuitive enough.

Developer

Thanks!! Well, I think you would get kinda angry if I told you that this hard jump didn't need to be that hard haha. I made a playthrough of this level, if you want to take a look: 

I'm really thankful for the tips by the way, there are a lot of things that I can improve it!
Submitted(+1)

Oooooooh, makes sense. I just thought that the previous jump is meant to be impossible without killing that enemy.

So basically I made both the second and the third level harder for myself and I still managed to make it. :D

Developer

Congrats, I think haha

Submitted(+1)

Really cool concept and take on this theme! Graphics are also very beautiful!

Unfortunately I couldn't get pass the third level (if you count the very first one with no planning also). I loose the rocket boots too early and I see now way how to make it. Either it is a bug or I am just not clever enough :). Would be very nice if you can give me a little hint. I would really enjoy playing this further.

Developer

Thanks! A hint would be save the rocket boots for the last jump, use the "shoot a enemy" to deal with the first trouble.
But if it still too hard, I made a playthrough of this level, I hope it helps:

Submitted(+1)

This is a really cool concept! The actual platforming was pretty hard for me - I kept moving too close to spikes and dying. I really love the aesthetic, it looks cohesive and polished, and the design of the characters is a lot of fun (I love the way they flip directions!)

Developer

Thanks!!

Submitted(+1)

This is an interesting idea, and I like the graphics. I wish it was explained a bit better - I was pretty confused for a while there.

Developer

thanks!

Submitted(+1)

Very interesting concept and nice graphics!

Only I thought that it'd be more fair to start the clock over on scene restart, because I loose quick in this game and all my plans gone wasted :(

Also, it'd be cool to add some nice background music

Developer

Thanks! I thought that a music would hide the clock sound, which is pretty helpful.

Submitted(+1)

I don't found how to use rocket boots for long jump.

Developer

You can jump without touching the ground, like flappy bird.

Submitted(+1)

Thanks.

Submitted(+1)

Really nice use of the theme. The art is really nice and it is an innovative concept.

Developer

thanks!

Submitted (1 edit) (+1)

Interesting game idea. I especially liked the character- and level art style. 

Developer

thanks!

Submitted(+1)

I decided to wait until 9:00 to equip my rocket boots and when they asked me to FLIP GRAVITY my brain exploded. Enjoyable, with a very good concept!

Developer(+1)

thanks!

Submitted(+1)

This is a fun concept! But difficult platforming though haha

Developer

thanks!