Very interesting concept, but I found the controls quite difficult to handle. Anyway, great job!
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Time Saver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Open Source | #7 | n/a | n/a |
Innovation | #24 | 3.608 | 3.857 |
Theme | #24 | 3.808 | 4.071 |
Overall | #36 | 3.381 | 3.614 |
Graphics | #44 | 3.608 | 3.857 |
Audio | #58 | 3.140 | 3.357 |
Gameplay | #103 | 2.739 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/OpenWorldEra/TimeSaver
Challenge
Comments
The game is very interesting, but as others said the controls are frustrating hope you make it more dynamic on next updates.
GG.
I find the control a little clumpy (crunchy ? pas fluide ? unsmooth ? frustrating ? NOT SURE OF THE GOOD WORD TO USE)
But the game is really interesting. a little more work on the control, and the game could be a banger.
and nive work on finding a gameplay that work really really well with the theme (5 stars !)
This game has a very unique and innovative concept using time. I really enjoyed the whole idea and felt great when I could save the clock. Nice job!
Wow this is a really good concept. The theme is conveyed well. I love the art style and sounds, it feels like playing in arcade. My only downside is the controls, I think if you could make the robot face the cursor, that would make rotation much easier and seamless. With that, players can focus more on gameplay than watching their robot if it is gonna move at the direction they wanted to.
Simple and straightforward gameplay. Once I got cozy with the controls the game felt like it was a matter of endurance. I could simply put the next number in place right as it was needed, so the "challenge" of the game sort of dissolves once you overcome the controls. One tactile change I'd appreciate is the "grab" animation -- it felt slow and would only pick things up on the way back which I found awkward. Love the game for what it is though :)
If you were looking for ideas on how to expand the base mechanics, here's some ideas:
- Don't always shoot the numbers out of the clock near where they're needed. It makes it too "easy" to just keep going in order and filling the clock "just in time".
- Make the fallen numbers be moving targets / roaming on their own. Different numbers could have different motion patterns. "Oh man not a 7, I hate trying to catch 7s".
- Powerups to: rewind clock, skip a number, move faster, convert current grabbed numbers to different value.
Interesting take on the theme, I love the neon graphics. Allowing for the mouse to change the rotation of the player, and left click to grab and release would be nice.
I had a lot of fun playing this once I figured out that sometimes the numbers don’t actually fall off the clock. Might be a bug?
I got up to about 5 and a half minutes before I gave up since it doesn’t seem like the difficulty increases past that point.
Really like the graphics and sound! Well done overall!
Interesting game, playing it I noticed some good and bad parts about it.
The good parts:
1. The game looks very good.
2. The controls are executed well.
3. The background music and the sound effect of the clock are very well thought out (the music does not cover the clock so that it is easy for the player to know to hurry when he is in a time crunch).
4. The Main menu and the UI are beautifully made.
The bad parts:
1. The game is extremely difficult (I managed to last a maximum of 40 seconds). I say this because many players might give up on the game quite quickly, so maybe a possibility to change the difficulty would help?
2. The lack of a tutorial or some explanations on the game description made me confused about what I had to do in the game (however, it's cool that you put the controls in the game description, but I had to refresh the page because I automatically restarted the game when I pressed "play" and I could no longer see the game description).
But overall it's a good game.
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