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JeanKouss

44
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1
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6
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A member registered Aug 14, 2022 · View creator page →

Creator of

Recent community posts

(1 edit)

Nice game.

It could me more exiting to add some mechanic to knock out the bugs for a while. Also making the plants grow stronger the more you water them, so the bugs will take more time to make them sick.

Perfect!

Simple graphique, simple mechanic, nice game.
Don't forget to add controls for AZERTY keyboard also.

Thank for the feedback.

Cute characters

Ow no! So bad you could not finish it. Looks quite interesting.

My score : 41

Beautiful

Merci d'avoir joué

I'm really sorry for my english I'm still leaning it.
Thank you for playing.

Thank you for playing. The first minute is not supposed to be such hard. I have put an note on the game page to explain how to pass it.

The game is very interesting, but as others said the controls are frustrating hope you make it more dynamic on next updates.

GG.

Beautiful

Fun game, cool concept.

Things that hurts the player do not enough express danger.  I die because of them before knowing they hurt.

Cool Sound design!

Thank you very much for playing. I will take you feedback in account in next updates.

Haha. Thank you for playing

I see you didn't collect enough time energy from diamonds to unlock the way.

In the game, when the player kills diamonds, they drop some time energy. This time energy is what reload the bars. Once the bars are reloaded, they retract and free the way. To reload the bars, you must be in their yellow circle and have enough time energy (bottom center of the screen).
The farer the bars are from 0 minute, the more energy they consume. And that is the problem of the first bar. It is too close from the 59minute's and the bar of 59 consume too more. 

The safe area won't make you survive to the laser. It show where you should be to avoid wasting you energy on the 59minute bar.

Yes you are right. I have a design error in the game. I put a note on the game page to tell how to pass the first 60s.
Sorry for that. If you are willing to try again after reading it, I will be glad to have your feedback again. Thank you.

You can affect a spell to a specific key.
Exple : time=> Q; bomb => W, plant =>E, fire=>R, wind=>T.
Or if you still want to use the grid system, you can affect a specific key to each cell.

I think the first method is better because you wont have to pause the game while the player is casting a spell.  He types a combination of keys and the spell casts at the mouse position.

Thank you

I'm not familiar with resource management games, so it took me a little time to understand what I should do; the tutorial helps. The gameplay was clean and I liked the mood that the music puts. I had some problem with the UI : some times, the panel of information about the planet appear an disappear quickly.

Nice game!

Thank you!

Thank you very much for you comment. I will look into the linearity problem.

Cool concept

Feels very peaceful

Great!

Haha me too

I like it. It would be great if the spells can be cast with keyboard also.

CA-PY-BARA... 

Sorry that comes out every time I see you game icon.

Thank you for playing.
That difficulty is unwanted and is due to a design error. I'm very sad about it, because people don't stand enough to feel the game fun.
I have put a note on the game page to help people pass the first 60s. After that, every things is fine.

CA-PY-BARA.... capybara capybara capybara cacebara 

Impressive

Haha! The best story of the jam.

Pretty nice!

Thank

Thank you.

Thank

Feels really magic.