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Arena of Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #230 | 2.789 | 2.789 |
Music | #246 | 3.289 | 3.289 |
Aesthetics | #247 | 3.579 | 3.579 |
Sound | #270 | 2.947 | 2.947 |
Theme | #288 | 3.237 | 3.237 |
Fun | #395 | 2.921 | 2.921 |
Mechanics | #463 | 2.658 | 2.658 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Link to your source?
https://drive.google.com/file/d/1af-KgqenrkM-AifZe9XLF-Y2d5Z1_0St/view?usp=sharing
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Comments
nice art and music. there were a lot of bugs though, enemies flickering trying to flip - the camera didn't center on the player sometimes - player animation had a cooldown but if you press the left mouse rapidly, you lose more stamina.
it was a good game overall
Good work getting your submission out! The concept here sounds great. I think there's a good foundation here that with some extra polish could really shine.
Liked the game and the concept. I ended up mainly cheesing it though with guiding the enemies into the traps. Had some issues though... glitching to where the enemies would disappear and reappear, enemy attacks not close to me hurting. Tidy those up and make the AI a little smarter than just heading for you would go a long way
nice-looking game, I'm no good at it though just kept dying :) good work
This is a good start for creating a 2d soulslike game, totally looking forward to checking out the source for this one to see how everything works :D Nice job!
hey ,
Please do not take a look at the source code . So many thinks I done “ quick and dirty” 🙈
But I’m glad that you like the game .
Thank you for playing my game 😃
Haha, if that's the case then it's nice to learn what not to do too! ^_^ I'm open to looking at and learning any and all methods
Fun game. Good work on the sprites and animations!
The attack felt a bit off. I think there's too much buildup before the actual hit, which makes it feel unresponsive when you want to do a quick hit and run.
The font was a bit small in the Level up dialogue window and going full screen had its own problems for me (I'm using an ultrawide aspect ratio monitor)
Pretty good for being a first game! Good job!
I really liked this! I like that you have a thematic reason for fighting these waves of enemies, and the arena is fun to walk around and explore. If I had anything to critique, it would probably be the fact that every time it says YOU DIED, I would be like, Yeah duh, that's why I'm here XD
Also I really liked the skeleton collapse animations. Doing the animations was something I really enjoyed in my own game, so it's fun to see cool animations in other games!
Really cool game! :)
Hey,
thank you so much for playing it! Im glad that you liked it :)
For a first game, I'm impressed! I noticed all the same bugs my first Unity2D game had in my first jam in yours, and it is totally understandable😅
In terms of camera movement, I'd probably suggest something that is closer centered to the player, but would stop moving if it reaches the edge of the map! When I entered the game, I noticed that I couldn't really see my surroundings unless I explore them!
I would also like to point out how your perspective and hitboxes work- when I first entered the dungeon, I noticed I couldn't really move my character against this stone pillar and this sign. It helps a lot to find a feel for how small the player's "collision" box should be, and having a separate hitbox for when enemies hurt the player!
In the end though, I really enjoyed the application of souls-like mechanics! The stamina and health bars felt responsive, and I like how you created a skeleton rig sprite animation separating the sword and arms to the main player sprite! It me feel like I had more control over the player!:)
For a first Unity2D game, I really like what you did here!:) Keep it up!
Hey,
thank you so much for your detailed feedback!
Thank you for your ideas of improving the camera.
My intension was to ensure that the Person who playes the game has as much overview of the game as posible.
But I will test a closer centered camera after the jam ends. I just had not enough time to play around with different camera settings while jam.
I have a separate hitbox for the Weapons. They were just enabled in a view frames of the attackanimation. But having a different hitbox for the Player is a realy good idea. I will test this. I think it could solve some problems with the combat.
Thank you for the great ideas on how I can improve the game. that really means a lot to me!
And also thanks for the many kind words about the game. :)