Looks great! The fun steering mechanic combined with the music made it feel really relaxing and I just lost track of time while playing it. It reminds me a bit of the flash games from the 2010s :D
Ithion
Creator of
Recent community posts
This game is amazing! Animations and controls are so smooth. Using the arrow keys to combine items was a great idea and really well implemented. I liked the intro and transition to the main menu, the little crow next to the stall, the little text bubbles under your clients, etc. Great attention to detail :D
The art looks amazing. It's easy to grasp and there is potential for a looot of different strategies if you add more units. So nice job!
One thing I noticed is that I sometimes missed an enemy knight by a couple of pixels if I eyeballed it wrong. So maybe having a grid-based spawn area could help avoid that.
The controls were very smooth. Good job on the procedural generation, works really well for this game. I had my headphones on, the whispers when the phoenix is nearby were a nice unexpected touch :D I would have maybe liked a larger beacon for the soul, that way you could spot it from a distance and vaguely know where to go, but you'll still have to figure out how to get there through the maze. Good game!
I totally understand the rushed parts, sorry for your loss. You made a really good game in the time you had, I liked the UI and the cards looked great. It took me a while to get used to the mechanics, the detailed description really helped. It's a nice change of pace to see a card game in the submissions.
Sometimes I would get dry spells without either feeding or planet cards, but I think that can be balanced out when you add more cards. So if you end up coming back to this and finishing it up, I'll definitely play it
Nice game, good choice of assets! The controls are very smooth and easy to use, sniping an enemy from real far is really satisfying. So good job!
My feedback is to maybe make it a bit more forgiving, I sometimes get swarmed by 2/3 enemies, and dying in 1 hit makes it impossible to get out of that situation.
Everything from music to art fits together perfectly! The car turned faster than I expected, but I got used to it pretty quickly. One thing I missed was being able to move around while in the air, feels like it would fit the arcadey vibe. Great game, I'll probably go back and play it again in a few minutes.
Great level design, I like that you went for the isometric style, it looks really clean and you have a lot of space to move around while still having some obstacles. The controls are smooth and easy to get used to.
My small feedback would be to make the attack radius a bit bigger, a lot of times I couldn't hit an enemy without being hit myself. Totally understand that work and family life take up a lot of time, so really great job on sticking through and getting a game out!
Great submission. I like the main gun mechanics, the most satisfying part was grouping enemies together and then killing them all in one shot. The camera shake is a really nice touch, those little details really add to the aesthetic of the game.
My 2 cents if want to continue working on this: Maybe make it a tiny bit more forgiving like dying from 2 hits instead of 1. Also, I don't really use the machine gun that much, a whacky alternative could be something like a bomb or a grenade that you can also pick up by killing minions.
Anyway, I played like 3 extra games while writing this comment, so good job!
Level design was on point. Great job having a short easy level for each new mechanic before throwing you into a more difficult puzzle. Only critique I have is that the moving blocks can be a little more snappy, I would move a block a bit too far and I couldn't squeeze between them. Otherwise, great concept AND execution!