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bjorvack

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A member registered Nov 02, 2017 · View creator page →

Creator of

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Looks great, I would have like the option to zoom in/out on  the characters. On the edge of screen they become less visible

It should be possible,  it's quite difficult but using your spare lives should be sufficient. I'll take a look at my . gitignore file. Shouldn't be commited, thx for the headsup 

Realy fun game. Loved how you did the cutscene's, had a comicbook like aesthetic. 

What I tend to do is make the collider of the player/hazards/enemy a bit smaller than the sprites. This gives the player the impression they did better at dodging/avoiding the enemies/hazards. Players want the game to feel fair, but that doesn't mean it actually is

Hilarious game, the music and the art where amazing and worked perfectly together

Interesting point and click. Has been a while since I played one of those.

Nice game with nice puzzles. Maybe add a max number of deaths per level. It would up the stakes a bit

Nice space game, I did get a bit disoriented sometimes. Maybe add an direction indicator to the edges of the screen

Fun little game, probably win't get a highscore though.

Really fun and addicting gameplay loop. I do find the attack animation has a bit of input lag. Don't know if this is just me

Nice puzzle platformer. I do feel the colliders on some of the hazards are a bit big making it feel unfair at times. But a great game non the less

Glad to see you fixed the issue. The game looks nice and the inputs are responsive. I would tweek the jump a bit though. It's very difficult to platform and shoot when shooting off like a rocket. Also try to add some simple background music or ambient noise to the game.

Funny game. The control scheme wasn't immediately clear though. Try to stick to the well known inputs for games space for jump etc.

Beautiful and fun game. Though I do think starting with more recipes would be more engaging from the start

Beautiful and fun game. Maybe try to add the option to hold down the left mouse button to shoot. This would make the gameplay a lot smoother

Nice game, control work perfectly. Did need some getting used to. You only got an issue with the ui/menu's these don't seem to work properly when not in fullscreen mode

Wel polished game. I would change the double confirmation for the next level. Now you go to the next level and have start it again. Maybe just start the next level when the next level has loaded

Really nice game, love the spritework and lighting

Nice little platformer, did get stuck a bit on the ladder. See if you can fine tune the hitboxes on those steps.

Great atmospheric horror game, I liked it very much. I would ad some tweeks though. Try to add some ambient noise to the game, this would make the audio in this game perfect. Also try to make the interactable objects stand out a bit more when your close enough. Maybe a subtle outline or glow.

Thx for playing my game on stream. Helped a lot to fix some issues. Your cheat doesn't work anymore sorry :D I've also made it that the enemies return to there initial position on death

Thx for the feedback. I've added a retry button at the endscreen.

Thx for the feedback. I've added a retry button to the endscreen

Thx for the feedback. No there wasn't a retry button, I've added one now

Thx, for the feedback. I've added a restart button on the endscreen. I'll try to make things more clear so it's more obvious what to collect

Thx for the feedback. I've added a restart button on the endscreen

I've added a restart button on the endscreen. I'll look into the camera changes as well.

A few tips for any git user.

  • Make your master/main branch protected. This will disable any pushes to it and only allows merges.
  • During development merge features into a staging/development branch to test functionality.
  • When creating a new feature branch of the main/master branch. 
  • Never develop on the staging/development branch, only fix merge conflicts 

This should prevent a lot of issues

Nice castle defence game, do try to tune the difficulty curve a bit. In the second level an auto firing unit would be excellent to manage this

Got it working, it's an interesting game but would as expected play better in multiplayer. A change that I would make is the placements of the platforms of the dying character. Try to put it on the same grid as the rest of the platforms. Another change to look in to is to use the same colours for the new platforms as the player character. This would give visual feedback that that platform used to be a player

A very touching game with a lot of meaning behind it. I don't mind the difficulty at al in this game since I think it is a part of the mood of the game. I think the ui could use some love, it took me a while to notice that the 2 bars where health/stamina (mental state). 

This game looks amazing but seems to struggle when running on webgl. Maybe tone down the effect on the webgl build

Beautiful story/game. Loved the ambiance and general mood, a lot different than most other submissions. The only remark I have is the font choice and buttons. They feel a bit out of place with the gorgeous pixelart

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Nice game. Great spooky vibe and fun gameplay loop. I would add an indicator that you collected a ghost/spirit since I thought didn't do anything. Took me a while to get the hang of things

Nice stealth game. I did find the controls a bit difficult. The ghost moved quite fast making precision movement difficult

This game had me puzzled for a bit. Quite entertaining when you start to find the secrects

Interesting game but took a while before all the icons made sense. Try to add a description/name to each icon or add it to your description/how to play

Very nice game, but it has quite de difficulty spike. Maybe limit the amount of enemies based on your current score.

Nice looking game. I would try to make it possible to use the warp gate with a key press instead off first unlocking the cursor

Nice game, the controls/effects of each ability could be clearer. Maybe adding a call to action on the first usage would help.