very awesome art style
it fits very well with everything you put
The ui,music,sounds,enemy,story
Criteria | Rank | Score* | Raw Score |
Aesthetics | #44 | 4.305 | 4.305 |
Sound | #55 | 3.646 | 3.646 |
Music | #77 | 3.780 | 3.780 |
Fun | #117 | 3.732 | 3.732 |
Mechanics | #198 | 3.415 | 3.415 |
Story | #218 | 2.829 | 2.829 |
Theme | #274 | 3.280 | 3.280 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Link to your source?
https://github.com/bjorvack/GameDev.tv-Game-Jam-2022
Very stylish and concise look. Plays quite smoothly and fast. Is collection all the souls even possible?
As Henrique already said in the comment below, the skulls following you just within their territory feels really polished.
Nice job!
(Just looked at the git repo - you might want to remove that crashdump file "mono_crash.mem.41684.1.blob" from it... ;) )
that's a very good example how to create engaging gameplay moments with super basic AI.
I loved how the skulls were like "not worth the trouble" and returned to their resting place.
also: very nice color palette!
The aesthetic of the game looks nice & the sounds really fit the actions and pop.
With the movement it feels really nice to play.
Cool for putting an extra objective in to trigger the completionist.
Really great job at creating a game and submitting!
Look the look of this game :). And great concept playing as Deaths Dog :D
found the skulls a little fast and tricky to avoid at first, but started getting the hang of it :).
Well Done!
Great art, sound, and responsive controls! Not sure how to get some of those souls without losing every live in the process but I guess that's the point haha, nice work.
Really fun game. I like challenging games and I'm quite the completionist, so this one was my type of game. I tried collecting all the souls but it was bloody difficult xD But I kept trying. I still haven't quite got all of them but I will at some point. Love the game. The limited color palette is good, but I will say it does hurt the eyes after some time, especially for a guy like me with shitty vision. Still, it's a well-made platformer :)
Really nice game, I love the aesthetics! It would be nice if there was some way to dodge the floating enemies, like a little dash or something. Anyways, good job, congratulations! :)
Awesome game, great visuals and music. The movement are snappy and the jumping feels great. One feedback that I would give is that make the player jump slightly higher so that it is easier to jump (over two tiles), sometimes the player gets stuck on the edge of the tile. And I was getting a bug where the player sometimes lose two hearts instead of one when touching the enemy. Overall, Well done!
Though the visuals look nice, in the beginning I had some trouble discerning platforms and background. Also some jellies would go way farther than others, a bit inconsistent in this regard.
Either way the game did feel nice to play. Well done!
Awesome visual work you did! I dig the whole atmosphere! I would maybe add a little bit of cojote time to the jumps as it would add to make the game feel smoother! On some pallets like when you fall down the passage it felt that I could not grab both sites on the first go and had to die to get the other ones? But maybe I am just bad! :D I thought I collected all of them but the counter still said that I had quite a few missing are there hidden ones?
Really solidly done! I love the lighting and the art. It all worked so well together! the animations were amazing too. But this game reminded me why I hate cats >:(
I think you've done a banger of a job on the colours . Something I have yet to achieve properly. The game even tho very simple, is well done and not frustrating at all.
Things nice to have
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