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A jam submission

You're dead but a wizard, Garry!View game page

An unfinished Game for the GameDev.tv 2022 Game Jam
Submitted by Bl4ckM4ch1n3
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You're dead but a wizard, Garry!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#653.9093.909
Sound#1263.3643.364
Music#1523.5453.545
Mechanics#1803.4553.455
Aesthetics#2003.7273.727
Story#2512.7272.727
Theme#3003.1823.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
https://0x72.itch.io/dungeontileset-ii https://www.kenney.nl/assets/ui-pack https://www.kenney.nl/assets/kenney-fonts https://www.kenney.nl/assets/rpg-audio https://www.kenney.nl/assets/interface-sounds https://zzox.itch.io/100-sound-effects https://jonathan-so.itch.io/variety-music-pack Please see the txt file inside the folder for further details.

Link to your source?
https://bl4ckm4ch1n3.itch.io/youre-dead-but-a-wizard-garry

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Comments

Submitted(+1)

This was a good bit of a fun! I thought your controls were really responsive. There's a bit of an issue with the screen size though. Some of it was cut off but I was able to get around it by putting Chrome in full screen. I thought their were too few room variations but I'm sure that was just because of the time constraint. Good work with this!

Developer(+1)

Yeah, the problem regarding the screen size was mentioned before. I checked the unity player settings and the resolution was okay (1920x1080).

And yes, you're right :D I concentrated on implementing the features and then the time ran out to create more room variations or content in general. But maybe I'll keep updating this game after the jam has ended :)

Anyway, thank you very much for playing and taking the time to rate my game ! :)

Submitted(+1)

I had issues with this game. Firstly if you don't switch "look" (they both looked identical to me, didn't understand it at first then figured it was an unimplemented feature to change character appearance?), the game breaks. You go to the next level and everything is blue and the camera doesn't follow and there is nothing to fight.
Secondly, no health bar? Or if there was one, maybe it was cut off? I noticed that some of the opening text at beginning of the game is cut off in WebGL, even in full-screen.
I couldn't get past the 3rd room because the enemies can attack me before the camera has even moved into the room with me, so I didn't make it to the end but I did try several times.

Developer (2 edits)

Wow that really sounds broken x] 

There is a health Bar in the upper left corner. So I guess it's cut off at your Screen. Do you use a screen with a Resolution lower than 1920x1080? And the Look switching feature seems to be broken, I'll need to Look after that.

The last issue regarding the camera/room activation was already mentioned and I think I'll implement a function for the enemies to wait until the camera fully Shows the activated room.

I guess fixing those "game breaking" bugs during the rating period is okay?

Anyway thank you very much for playing and thank you very much for taking the time to give such detailed Feedback :)

Submitted(+1)

I'm in 1920x1080 but in a browser you don't get the full height because of the task bar and tabs etc. The first line of text for me is "alive a couple of seconds ago" so anything above that is cut off. 
I'd say fixing the "look" thing definitely counts as a game-breaking bug, the camera thing - well I'm not a judge but I've seen similar levels of changes being done to other games. Its not game breaking but it does make it a lot harder to play because you're nearly dead before you can do anything

Developer(+1)

I fixed the enemies and they will now wait 0.7 seconds before "coming alive".

I tested the 1920x1080 / fullscreen issue but it works on my pc. Maybe you'll need to activate browser fullscreen using the F11 key. But the new build opened up in a new tab and it featured the "play in fullscreen" button from unity.

I removed the "switch to second look" function for further investigation.

Submitted(+1)

everything looks really polished. good job :)

Developer

Thanks for playing, glad you liked it :)

Submitted(+1)

Cool game. I think you're off to a good start, but I think you need to give the player a second when they enter a room before the enemies move. It's too easy to get mobbed in the doorway before the player can react.

Developer

That's a good idea and noted on my todo list! Thank you very much for playing :)

Submitted(+1)

Really fun game love the name. Great work!

Developer

Glad you liked it - thanks for playing :)

Submitted(+1)

Excellent feel and aesthetic!

Developer

Thank you very much for playing and I'm glad you liked it! :)

Submitted(+1)

Cute characters. I couldn't get map to scroll once they left the screen. smooth controls.

Developer

Im happy you liked it, thank you very much for playing! :)

Submitted(+1)

I really enjoy this game, it makes so much fun:D I love it.
The Boss at the End is a lil bit to easy, but great work.

Developer

Thank you very much for playing! I'm really happy you liked it!
I know that the boss is a little bit too easy, I haven't balanced it at all :'D
I spent so much time implementing features that I had almost no time left to create/balance the content :D