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Just hit 100 commits. Where are you guys at?

A topic by Eacaw created May 23, 2022 Views: 317 Replies: 10
Viewing posts 1 to 6
Submitted

That's all you're getting for now. But progress is good and strong.

Submitted (3 edits)


I'm not sure... is it a measure of confidence, meticulousness, or productivity?

Commits on this project have had little rhyme or reason other than, throw it in the pot, make sure it's not broke yet, commit, and continue.

Keep it up

Submitted (1 edit)

There's been a few changes! 馃槉

Submitted (2 edits)

Noice, get in there! We've just submitted ours... 

...

Submitted

Submitted(+1)

Uh oh, I'm not using source control.

In any case, so far it's all going well with my project. :)

Submitted

You totally should. ;)

Submitted

Same. I put spaces in the name of the project and therefore couldn't convert it into a repo so I just decided, fuck it. I'll deal with it later haha

Submitted

Wow, so many commits! I have a total of 31 commits for my final submission, and I thought I was committing a bit too often. What got you to go over 100 (and even 318 from your other comment!)? Were you working on a team? (I worked solo for this jam.)

Submitted

Haha yeah, we had two of us working on the game, so using source control was a must. We're also developers for our day jobs, so it just kind of came naturally to make more small commits as we went along. Don't take the >300 number to mean we wrote loads of code, the majority of the commits are unity updates, level designs, models and textures etc

Submitted

1 commit :-D

no, seriously, i developed in repository 1, then created repository 2 with only the cleaned up source code and no history. As all the assets still in the history might break redistribution rules.

You should create a cleaned repo with no history that you submit to the jam. create a dev-repo, do all your stuff, and for submission create a new repo with a single commit, that only holds the submitted file version and nothing else.

in the dev repo i had roughly 50 commits until finished.