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Ignite Velocity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #27 | 4.387 | 4.387 |
Sound | #114 | 3.419 | 3.419 |
Music | #200 | 3.387 | 3.387 |
Fun | #242 | 3.387 | 3.387 |
Mechanics | #243 | 3.290 | 3.290 |
Theme | #336 | 3.226 | 3.226 |
Story | #344 | 2.323 | 2.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Track models - slightly edited fbx files from a free asset from Unity Asset Store. Music and SFX - free assets from Unity Asset Store and from free Sonniss bundle. Neon motorcycle and building models were developed during the jam in blender. Track elements and UI - developed during the jam. Skybox - free asset from Unity Asset Store. Fonts - free asset from Unity Asset Store.
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Comments
This looked and played great and was a great take on those fun mobile games.
I liked the Tron vibe. :) Also dimension switch mechanic was very well done, having power up in one dimension and time bonus in the other made it quite challenging.
Well done!!
I love the look of this, good job
Really unique concept! A lot of fun!
good idea, but needs some more love for the execution. it's too hard while being quite slow. it didn't feel as much fun as i wanted it to feel like.
A bit too hard I think because any mistake you make is basically game over. But the presentation and idea are both really good! :)
so i personally wouldnt have had a 1 hit kill on the wall, specially with the sharp turns you got. maybe add a health bar, then subtract health for hitting the wall.
Made it to Level 3!!!