I’m unkillable HAHAHA, I like the idea of possessing enemies is excellent, and possessing rats to fit into tunnels is even cooler, the level design is very well done
You can expand the game with more levels after the jam ends
Criteria | Rank | Score* | Raw Score |
Story | #40 | 3.843 | 3.843 |
Fun | #58 | 3.900 | 3.900 |
Mechanics | #85 | 3.771 | 3.771 |
Music | #95 | 3.657 | 3.657 |
Sound | #142 | 3.329 | 3.329 |
Theme | #161 | 3.843 | 3.843 |
Aesthetics | #192 | 3.657 | 3.657 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
4
Did you use any existing assets? If so, list them below.
https://kenney.nl/assets/tiny-dungeon https://kenney.nl/assets/tiny-town https://kenney.nl/assets/roguelike-caves-dungeons https://kenney.nl/assets/input-prompts-pixel-16 https://assetstore.unity.com/packages/2d/gui/fantasy-wooden-gui-free-103811 https://assetstore.unity.com/packages/tools/utilities/health-system-includes-learning-video-211787 https://github.com/h8man/NavMeshPlus https://opengameart.org/content/hero-immortal https://free-game-assets.itch.io/free-street-animal-pixel-art-asset-pack https://johncarroll.itch.io/warrior-voice-pack https://mixkit.co/free-sound-effects/dog/ https://opengameart.org/content/rpg-sound-pack https://opengameart.org/content/37-hitspunches
I’m unkillable HAHAHA, I like the idea of possessing enemies is excellent, and possessing rats to fit into tunnels is even cooler, the level design is very well done
You can expand the game with more levels after the jam ends
This was a nice story. I am actually way too good at games. Playing through games in this jam made me doubt that but I got stuck in the first section not because I did anything wrong. But because, I killed all the soldiers without dying. So I didn't realize there was a possession mechanic. But I restarted and died the second time and then I was able to proceed. I saved my dog :)
That was a fun game. I liked the idea of being able to possess creatures. I could see where that mechanic could be used in a lot of different ways. Good job!
The idea behind taking many forms was to work toward the puzzle mechanics (example: become a mouse to squeeze through little spaces, become a guard to defeat other enemies, etc...), it was less combat oriented. We really appreciated your feedback as it give us as it give us a different prospective of what players want out of this game. :) Thank you!
I don't think I can give you any feedback that has not already been said. Nice game. :)
Edit: I just realize something. Your game also fits in well into last year's theme: Death is only the beginning.
I enjoyed playing the game a lot! The ghost effects were really cool, and a great story :)
I loved the game! I just have 2 things to note, but you already know them :) One is to add animations on the next version and the other is an explanation after killing the guards near the spikes trap. I couldn't move forward from there. I didn't knew where to go :) Congrats!
Very cool game! I liked the possession mechanic and the puzzles! Great job! :D
Super cool game. I like that the puzzles actually took me a while to figure out. I finished the game with only seconds to spare which was quite fun and overall nicely balanced for a new player! I would have liked the attack key to be another button because I found it hard to move and attack. Otherwise, such a fun take on the jam. The GHOST effects were soooo SPOOKY and cool
Interesting interpretation, very polished, run smooth, attack is pretty slow, but not a complain.
Very, very fun. The game felt very smooth to control and the possession mechanic was amazing and a great surprise. Very well implemented.
Really cool, it was kind of hard to tell what you are hitting. disappointed the player didn't have a move sprite but still a neat design game play wise, Good Job fellas!
Leave a comment
Log in with itch.io to leave a comment.