Really cool implementation of the theme, nice job!
I think it needs some kind of effect when you taking damage.
Criteria | Rank | Score* | Raw Score |
Story | #59 | 3.625 | 3.625 |
Music | #105 | 3.611 | 3.611 |
Theme | #114 | 4.056 | 4.056 |
Mechanics | #114 | 3.653 | 3.653 |
Fun | #162 | 3.597 | 3.597 |
Aesthetics | #253 | 3.514 | 3.514 |
Sound | #348 | 2.764 | 2.764 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
- Too Many Items: Bedroom Free Unity Asset Pack by Coffee Cat Studios - Mini Mike's Mini Metros Free Unity Asset Pack by mikelovesrobots. Some other sources that were not listed here are listed on the game page so please check it out.
Really cool implementation of the theme, nice job!
I think it needs some kind of effect when you taking damage.
The zoom out when you sleep, to think about your strategy was really well done imo :) nice work
This was cool once I figured it out. The sliding block you use for cover was really cool!
What a cool concept! The mechanics are really smart as well; great execution, a little polishing here and there, but overall, it’s fun! good job! :D
I love that switching between night and day changes whether you should avoid the light or shadows. Really cool idea!
Thanks for trying out the game!
I kinda understand where you're coming from. When I was planning the game, I wasn't sure how to damage the player but I decided to make it so that the player gets damaged by light sources during Daytime and the player gets damaged in the shadows during Nighttime. I also designed the levels where some parts can be passed through during a specific time so players will have to swap do Day or Night. Still, I'm glad to hear that you still found the game nice :D
Really cool! cutscenes where nice, the sounds were really good, also liked the graphics, everything came together well, good game!
Super cute with the intro cutscene and the overall story! :D Also it feels like you put lots of effort into the tutorial, which was super nice to go through with everything being explained step by step as you play. Some of the controls felt a bit weird or interaction sometimes didn't quite register, but I'd say you did a great job with an ambitious 3D project with lots of puzzle content!
Overall great entry, I enjoyed it!
Thanks for trying out the game! I'm glad to hear that you enjoyed playing the game despite the slight trouble the interactions gave you. It's the first 3D project that I released and I still have a lot to learn about interactions, collisions, and movement. Still, I'm glad you enjoyed most of the game!
Awesome game. While playing I was thinking how it would look in 3d. Well done
Really nice job! I especially liked the 'birds eye view'. I was killed multiple times lol but loved the fact that your progress was saved so you could still carry on through the level. Great fun thanks!
I really liked your voxel are for the character. I wasn't able to get through the second level. I don't know what I was doing wrong. But there was this one hallway with lights and I tried going through that but I kept dying but at night I couldn't go through the shadow parts for the same reason. :( not quite sure how I was supposed to get through it but the game was cool :)
I love your interpretation of the theme of this jam. Everything was cute about this game, and i never thought i'd appreciate a low poly character dressed in a banana suit.
The aesthetic of the game comes nicely together. Not too challenging, but that's how it should be, you can always make it more difficult. The mechanics do what they're supposed to do.
Overall, this is a very well done game.
Really interesting mechanic with the lights and shadows, the models are adorable and the music is so catchy! really nice combo!
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