The game jam was a great experience for me. I'm really proud of what our team of 2 made. How? do you feel about your game? What issuesd did you have? Did it turn out the way you expected?
I'm proud of what I made. I also hate every bug I missed, I can't apologize enough for all the poorly implemented things I couldn't find a way to improve in time and I lament the things I wanted to add and didn't manage to. But I'm still proud of what I made! And I think every single person who submitted a game they made in ten days for this jam should be 100% proud of themselves for that alone! :)
I've never even made a game before this and finished my Scratch course (from GameDev.tv actually) literally on the same day the jam started soooo yeah, I'm pretty proud of what I managed especially with how crazy my irl schedule was getting. I hit a lot of issues having to literally rewrite the core of the game 3 times to accommodate new features and dealing with bugs (when you make something fade out....you need to remember to make that effect go away for it to show up again....oops)
I actually plan to continue active development on the Scratch version for a while (and back port a few QOL and bug fixes to the gamejam edition such as photo-sensitivity settings to disable the flashing neon lights). Also thinking of using the free course being offered to get the Godot 4 course and remake the entire game into something that can be a full retail release one day.
A few ideas I've come up with:
* A full story with conspiracies, plot twists, and an underlying theme of what it is to be human. (I have a large part of this already written in my head - hazard of being a hobby writer lol)
* Extensive content OUTSIDE of the Longinus Unit (the tank) including stealth, combat (both small and large), several minor and major moral choices, and a few small metroidvania style segments.
* Lots of weapon and equipment options. Ideally they should all be roughly balanced allowing the player to choose what they want rather than feeling the need to choose a meta build (they will ALL be meta builds by end game)
* A branching narrative which won't be immediately apparent.
* 2.5D graphics using Blender to render the 3D models out as fully detailed sprites.
* A cat, and probably a dog. Yes, you will be able to pet them.
I'm legit super excited now that I see how the core of a game can be put together once you know the pieces. Before this jam, I never thought I'd actually be able to make a legit game.
(Edit: https://itch.io/jam/gamedevtv-jam-2023/rate/2090581 My game jam submission)
Yes an No. I'm a perfectionist, as I suspect most of us are, and I wanted originally to do more. This is my third game jam and the first one where unexpected real world (life in 3D :) ) commitments stacked up. So I wanted the game to be more but I'm proud of my time management and ability to rescope so there's still a viable and playable game along the lines I wanted. From the previous jams I've tried to improve upon feedback and ratings in this one, so that remains to be seen. But I think also this is one of the beauties of game jams other than seeing what you can produce in a short time frame, you get to take the kernel of an idea and get feedback on if it is something viable you should keep working on after. There was also a side project in mine - in that I created my own tool to render 3D models out to 2D sprite sheets for animations. That makes things a lot easier for me in the future - so I'm probably more proud of the tool to be honest :)