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Harena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #181 | 3.750 | 3.750 |
Sound | #265 | 3.125 | 3.125 |
Music | #356 | 3.125 | 3.125 |
Overall | #405 | 3.125 | 3.125 |
Aesthetics | #514 | 3.000 | 3.000 |
Mechanics | #535 | 2.625 | 2.625 |
Story | #553 | 2.125 | 2.125 |
Fun | #569 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Sand material for ground, and human skin material for humans. Everything else is made by me.
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Comments
I won the game on the hardest difficulty by running away - excellent! the music and sound effects were awesome (loved the screaming while dropping in XD). took me a while to understand the controls, and I was super bad at the combat, but overall it was a great experience
It was hard for me to make progress. I was having trouble knowing when to block and when to strike. Plus I was getting confused with the rotation when getting attacked from multiple directions. That said, it is the start of something special. I think there is a lot of cool potential here.
Nice prototype for what could be a really fun game! I love melee, parry-intense, games.
If you continue development I would first look into the somewhat unintuitive controls. In the best games that are similar you simply walk in the direction you are inputting, not rotating on left and right, way too tricky and feels awkward to me.
The other thing I find important in parry games are the animations, I would go for clear start-up animations on the enemies attacks that you can visibly see and react to.
Thanks for the entry :)
A very cool start! I can see the potential here well done! :) I died so many times even on Baby Warrior - I'm not sure if it is just me, but do the enemies do the same damage on all levels chosen?
The yelling in this was great! It was satisfying to get a parry off on them, though I got my ass kicked 90% of the time. Echoing the comment below, I agree that movement should be relative to the camera view. Nice work!
Thanks! An update is coming today with nicer sound effects and option to change sound level :)
Nice work! This was fun to play. I think standard WASD strafing and attacking in the direction the camera is facing would make the game a bit easier to play. Very cool submission!
Thanks! I think the same about the controls, I will fix it today :)