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Sunny Side Shootout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #4 | 4.358 | 4.358 |
Sound | #17 | 3.943 | 3.943 |
Fun | #24 | 4.113 | 4.113 |
Mechanics | #27 | 3.981 | 3.981 |
Overall | #27 | 4.094 | 4.094 |
Story | #32 | 3.906 | 3.906 |
Aesthetics | #36 | 4.396 | 4.396 |
Theme | #101 | 3.962 | 3.962 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
no
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Comments
Polished and fun little shooter! It has the same chaotic energy as something like Total Overdose or Chilli Con Carnage but in top-down form! Always love to see voice-acting as well! :)
Eggcelent! Is that pun overused? Eggciting! Eggtastic! Other than little issues like camera glitches other people have mentioned, it's a great game. I didn't eggspect it to be so long. Good job and thanks for the checkpoints!
This is very impressive work! Everything about this is satisfying, they gun shot, the speed, how the player is handled, and the lovely little cutscene to start with some cheesy lone wolf style voice acting was top notch. I will say the camera started to bug out when I entered the Saloon part of the level, and it caused my untimely death which is a shame. If this is expanded on, I'd recommend seeing about doing a Culling method for the roof, or just removing the room entirely, and using camera trickery to hide it, or just delete the room once you hit a trigger. Also Subtitles would have been nice, the game's audio balancing on launch is pretty Loud, so you can hardly hear the voice work,
Amazing work! I love the presentation, the Last Stand effect makes all the environmental destruction even more satisfying. Most jam games would have stopped at the initial area but this one keeps going, and going, and then reaches a satisfying conclusion.
I had to turn the sound down in order to hear the voices, it drowns them out by default. Some enemies in the first area are oblivious to the player while within visual and shooting range, which isn't necessarily a bug (and certainly was helpful for me at the player) but it's unclear whether that's intentional or not.
I really appreciate the checkpoints, the super shot and the Last Stand's slowing down time, all of these were absolutely needed (by me) to complete the game.
Nice game! Got cooked a lot. Too hot out there ;-P Great graphics and dialog
Very fun action game. Some camera issues indoors and against the wall but overall a polished jam game. Well done