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Republic of Pirates: Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #47 | 3.722 | 3.722 |
Overall | #54 | 3.926 | 3.926 |
Fun | #56 | 3.889 | 3.889 |
Music | #63 | 3.759 | 3.759 |
Theme | #69 | 4.056 | 4.056 |
Story | #72 | 3.648 | 3.648 |
Mechanics | #91 | 3.648 | 3.648 |
Aesthetics | #147 | 3.944 | 3.944 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Art from kenney.nl, sounds from opengameart.org, pathfinding by A* Pathfinding Project.
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Comments
Great game and theme, it reminds me of the old PopCap games it was really fun playing it. It took us some time to figure out the controls 😅(we used a keyboard)
Thanks a lot for playing and I'm glad you enjoyed it.
Yeah, I'm not so happy with the keyboard controls as well, always hated when games used arrows for something other than movement but it just seemed logical for the cannons and couldn't think of better keys :-D
Great game and theme, reminds me of the ship battles in Sid Mier's Pirates! My favorite submission in the Jam
Wow, thanks a lot, didn't really expect this much praise :-) I'm glad you enjoyed it.
I was actually going for the combat of the original Port Royale but I suppose these two games have some very similar concepts, now I'll have to play Sid Meier's Pirates!
Haha nice! Like it, and the music too. Though its a bit unfair that the enemies can just shoot forward haha.
Thanks a lot for playing!
The enemy shooting was sadly caused by my lack of experience with enemy AI behaviour. It would be very hard for me to make the AI target you from their sides. But it showed me that I really need to work on my game AI skills so at least I have something new to study :-)
Great game! Loved the theme. Somewhat tricky to remember witch button to push to fire the correct kanons when turing around. Outside of that it was awsome!
Thanks! Yeah, next time I'm gonna work more on the controls. When you play it for the millionth time when testing you get used to anything :-D
Loved the controls. So simple yet so satisfying. Great job on song choice as well.
Thanks for playing and leaving feedback! Nice to see someone actually liking the controls but I understand it can be hard for people who haven't spent much time playing GTA 1 or 2 :-D
Took my brain a little bit to figure out which cannons to shoot! Fun lil game you got here mate :)
Thanks for playing, yeah, it takes a while to get used to, or you can just shoot both all the time :-D
Good graphic style and gameplay. Nice!
Thank you! Can't really take much credit for the graphics, that's all Kenney, I only added the bloom for explosions :-D
Very cool and understandable game. I found the arrow control a bit weird, but it looks great nonetheless. Always loved kenney's assets.
Sounds, effects - super!
Thank you very much for the nice feedback. Yeah, the arrow control for shooting needs some getting used to but shooting all cannons at once was weird. It's a little better with a gamepad, the triggers just feel right for shooting :-)
This is a very simple game, but it's fun and has a lot of potential to be expanded on!
Thanks a lot for playing the game and leaving a very nice review, I'm glad you liked it! :-)
I have a little issue, for some reason my key inputs are not registered that well, so movement was not flawless.
Other than that the vibe is great, the idea is also very interesting. Nice work!
(About the key input issue, it would need more testing to know what caused it.)
Thanks a lot for the feedback, I'm glad you liked it even though the input was acting weird. I will try looking into it but not sure what could cause it. There is nothing crazy happening with the inputs, just using very basic implementation of Unity InputSystem.