The pixel art and color palette are really nice. The game is solid, but it is over all too quickly! Good job on your submission!
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The Last Minutes of Moel Jiller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.500 | 4.500 |
Overall | #15 | 4.208 | 4.208 |
Aesthetics | #24 | 4.458 | 4.458 |
Music | #32 | 3.917 | 3.917 |
Fun | #42 | 3.979 | 3.979 |
Sound | #58 | 3.688 | 3.688 |
Mechanics | #61 | 3.750 | 3.750 |
Story | #187 | 3.104 | 3.104 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
4
Did you use any existing assets? If so, list them below.
only one: AllInOneSpriteShader
Comments
You have got to make every bullet count! Very well done with both the gameplay loop and aesthetics
Nice entry!
The design, mucic and sounds really fits together and are really great!
It would have been cool to be able to change weapon with the keyboard keys, like a hotbar, I find it a bit difficult to select the good weapon quickly whene you have to react fast.
I loved it! very well made. Art, music, gameplay, weapons everything fits together perfectly.
Very nice,
I didn't realise there were other weapons on my first playthrough XD
A cool pixel aesthetic, plenty of weapons, and lots of zombies.
Good job!
Very cool, I like this one a lot. Gives me some vibes of stuff like super crate box. I played this one on my youtube channel and gave my feedback if you want to see it you can here
Very nice game! I have to replay it later with a mouse as scrolling with a touchpad is a very hard so pick the right weapon is nearly impossible. Maybe a switch with numbers could help players that do not have a mouse.
It's a good game that I am pretty bad at. I like how there is an incentive to kill them before their health goes up.
Liked the interesting movement between squares, enemies making them not usable anymore, the clean look and mechanics. Overall I think you did a really great job on this!
Cool game! I didn't do very well with a score of 51 🤣 I really like the artwork and visuals in general. As one of the other commenters pointed out below, my first instinct was to use the number keys to change weapon - that would be a nice improvement imo. I thought the mechanic of moving between nodes was cool. Great work on the submission!
Great game! I really enjoyed it, and with a bit more juice and mechanics then you could totally sell it!
Liked the art style and the sounds. Think I fell into a dominant strategy of just one tapping the AR and not using the other weapons as they were "worse"
Don't I will lose anytime soon :D
Liked the movement for bonuses - but eventually they just stop spawning.
Nice game, congratulations and good luck <3
I really love the concept and implementation! Had a blast playing it.
Amazing visuals, and charming design. Gameplay was very fun, only gripe I had was making it so you can swap weapons using 12345 instead of just mouse wheel. My mouse wheel is a little buggy, so I had some trouble swapping weapons, but for anyone else I am sure it was fine! Great job guys :)
A really good idea! Love the concept! Music is good too! Nice game!
This was sooo much fun! First of all I was drawn in by the title, who is Moel Jiller? And then as I quickly assembled my pile of trash I felt myself becoming Moel Jiller trying to desperately cycle through my weapons to survive the apocalypse! We did a shooter last stand style game but only kept it to one enemy, one weapon as we were afraid of over scoping but your game shows that it can be done very effectively with the right balance and gameplay.
The frenetic music fit the epicness of the last stand and the sound effects of the guns were really satisfying. I want to play more of this and will probably come back to do so but I am trying to review more games in the jam!
Well done!
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